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HearthstoneMar 30, 2021 6:00 pm CT

What’s in the new Hearthstone Core set? Here’s every card you’ll be able to play

Later this year, Hearthstone will be introducing the Core Set, fundamentally changing the selection of cards that compose the very basic toolkits of every class. These are the cards that most decks will be built around, and they will always be freely available to every player, assuming they have leveled up their classes — which every player should be able to easily accomplish.

Many of those Basic and Classic cards you’ve grown accustomed to will be replaced, and many old cards are returning. But what, exactly, will be in the Core Set? Read on for a list of every single card in Hearthstone’s Core Set (allowed for Constructed play in Standard Mode), as well as any changes to those cards.

Cards moving from the Basic Set to the Core Set

Since Basic cards had no rarity, these cards are now getting rarities of their own, as listed below.

Demon Hunter

Druid

Hunter

  • Rare
    • Arcane Shot
      • now an Arcane spell
    • Tracking
      • wording changed to “Discover a card from your deck.”

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Neutral

Cards moving from the Classic Set to the Core Set

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Neutral

Cards returning from previous sets to the Core Set

From Demon Hunter Initiate

Demon Hunter

From Ashes of Outland

Demon Hunter

From Hall of Fame

Priest

  • Epic
    • Shadowform
      • now costs 2 mana instead of 3
      • wording now only reads “Your Hero Power becomes: ‘Deal 2 damage'” with no mention of dealing 3 damage if already in Shadowform anymore
      • now a Shadow spell

From various Wild Mode sets

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Neutral

New cards joining the Core Set

Demon Hunter

  • Common
  • Rare
    • Illidari Inquisitor
      • 8 mana Demon, 8/8. Rush. After your hero attacks an enemy, this attacks it too.
  • Legendary
    • Kor’vas Bloodthorn
      • 2 mana, 2/2. Charge, Lifesteal. After you play a card with Outcast, return this to your hand.

Druid

  • Rare
    • Nordrassil Druid
      • 4 mana, 3/5. Battlecry: The next spell you cast this turn costs (3) less.

Hunter

  • Rare

Mage

  • Legendary
    • Aegwynn, the Guardian
      • 5 mana, 5/5. Spell Damage +2. Deathrattle: The next minion you draw inherits these powers.

Paladin

  • Epic
    • Pursuit of Justice
      • 2 mana Holy spell. Give +1 Attack to Silver Hand Recruits you summon this game.
    • Reckoning
      • 1 mana Holy spell. Secret: After an enemy minion deals 3 or more damage, destroy it.

Priest

  • Common
    • Shadowed Spirit
      • 3 mana, 4/3. Deathrattle: Deal 3 damage to the enemy hero.
  • Rare

Rogue

  • Legendary
    • Vanessa VanCleef
      • 2 mana, 2/3. Combo: Add a copy of the last card your opponent played to your hand.

Shaman

  • Common

Warlock

  • Common
    • Enslaved Fel Lord
      • 7 mana Demon, 4/10. Taunt. Also damages the minions next to whomever this attacks.
  • Rare
    • Ritual of Doom
      • 0 mana Shadow spell. Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon.
  • Epic
    • Felsoul Jailer
      • 5 mana Demon, 4/6. Battlecry: Your opponent discards a minion. Deathrattle: Return it.

Warrior

  • Common
  • Rare
    • War Cache
      • 3 mana spell. Add a random Warrior minion, spell, and weapon to your hand.

Neutral

  • Common
  • Rare
    • Fogsail Freebooter
      • 2 mana Pirate, 2/2. Battlecry: If you have a weapon equipped, deal 2 damage.
  • Legendary
    • Alexstrasza the Life-Binder
      • 9 mana Dragon, 8/8. Battlecry: Choose a character. If it’s friendly, Restore 8 Health. If it’s an enemy, deal 8 damage.
    • Deathwing the Destroyer
      • 10 mana Dragon, 12/12. Battlecry: Destroy all other minions. Discard a card for each destroyed.
    • Malygos the Spellweaver
      • 9 mana Dragon, 4/12. Battlecry: Draw spells until your hand is full.
    • Nozdormu the Eternal
      • 7 mana Dragon, 8/8. Start of Game: If this is in BOTH players’ decks, turns are only 15 seconds long.
    • Onyxia the Broodmother
      • 8 mana Dragon, 8/8. At the end of each turn, fill your board with 1/1 Whelps.
    • Overlord Runthak
      • 5 mana, 3/6. Rush. Whenever this attacks, give +1/+1 to all minions in your hand.
    • Taelan Fordring
      • 5 mana, 3/3. Taunt, Divine Shield. Deathrattle: Draw your highest-Cost minion.
    • Ysera the Dreamer
      • 9 mana Dragon, 4/12. Battlecry: Add one of each Dream card to your hand.

And there you have it. Make sure to also take a look at the article listing what’s not in the Core Set — meaning those cards from Basic and Classic that will no longer be playable in Standard Mode. Use all of this information to prepare yourself as well as possible for the coming of the Core Set, and may RNG always be in your favor!

Originally posted 2/25/2021. Updated 3/30/2021.

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