The Queue: Sometimes I get too excited.
So I started off this Queue by looking in the Blizzard Watch Discord for a couple of questions and seeing one from Jaigerbomb about transmog. As we all know, that’s like number 2 on the Matthew Rossi Must Answer This scale, right under prehistoric fauna and just above angry people with big weapons yelling and hitting things, and so I answered in a flash.
And then it occurred to me that this question was from a few days ago, so I went back in and looked, and sure enough it had already been answered in a previous Queue. I am sad now.
This is the Queue. I am having a sads.
Q4tQ: Now that the Mage Tower is permanently up, how often will you attempt it? Did you try it when it was up before?
I did not try it when it was up before because I didn’t really care back when we were doing it in Legion because Artifacts weren’t transmoggable. Then they made them transmoggable, but didn’t put those appearances back and instead put armor appearances I don’t particularly care about on the new Mage Tower. So I didn’t care again.
So I’m not likely to ever do this.
I think enough time has gone by for Diablo Immortal to be ‘mostly’ well received. There’s always going to be memes made about it now.
But I’m very glad that Blizzard took the time to make it polished. Even if it not extremely popular here I think it’s important for Blizzard to show that they can deliver on a good product.
But I think it will be massively successful in China. Far more so then it could ever be here. Which will benefit everyone in the end. They shouldn’t have any trouble getting 30 million players to sign up.
I mean, there’s a fair amount of money to be made in the mobile gaming sphere and I’m pretty sure that’s exactly why Blizzard partnered up with NetEase to make the game in the first place. Will it be big in China? Probably. But there will also be a fair number of people playing it in other countries and I’ve never even heard of a big game company that would say no to more money.
I do agree that the game looks pretty good. It feels like the Diablo team in general has avoided the issues that plagued the Warcraft 3 remaster and have really taken their time on their recent projects, and that’s good to see.
Could the devs bring back old scenarios and questlines as a way to fill some time between patches/expansions? Things like the Battle for the Undercity or Darkspear Rebellion, for example. Heck, in the past I might have balked at things like the legendary cloaks from Mists, but now I don’t see why that would need to be exclusive or held back because there aren’t exactly a lot of people running around using them for status.
Yes, and they absolutely should do this. Do it as a special limited time event, do it as a Timewalking thing, do it for the anniversary of the game, I don’t care how or why it happens, just make it happen.
So Pelagos was a Vorlon the whole time…
Nice reference, although he reminds me more of Sinclair going back to become Valen.
So I finally got Horizon Forbidden West, and I am loving it so far (say for removing the lure call), and it feels like I’m back in 2017 playing. But something that’s changed is the amount of free time I have to game, and because of this, the lack of a “I need to stop playing now” save option is more noticeable. so, Q4tQ; should all RPGs have a quick save system so if you need to stop playing you don’t have to run around looking for a save point?
Absolutely they should. In fact, I generally don’t like single player games that don’t let you save liberally — you should basically be able to save at any time you’re not in the middle of gameplay like combat or a skill challenge or what have you. We aren’t playing in an arcade or on an ancient Nintendo console here — there’s plenty of room for a game save on most computers and consoles now, it’s ludicrous when a game just isn’t designed to let you save your progress on your own terms.
There are so many reasons this feature is such a big deal to me. I often have to pause games that won’t let me save because something urgent comes up — a phone call, I have to go out to get medication, my body has decided now is the time to purge itself of corruption and so I am imprisoned in durance vile in my euphemistically titled ‘bathroom’ and having come back more than once to find my cat excitedly attacking the controller and my character dead on the ground, I have lamented the save that could not be.
Seriously, game developers, let people pee when they need to.
As bonus content, here’s the response I wrote to Jaigerbomb’s question that Liz already answered because I love transmog and love to talk about it. Take care, y’all.
There are weapon and armor models that only exist on NPC’s in the game. I would make those weapons and armor available to characters that defeat those NPC’s, whether in a raid, a quest, whatever. So, as an example, the red variant of the Warrior Tier 2 armor set worn by specific NPC’s in Tempest Keep? Plate wearers who beat them up would unlock that appearance.
I would also unlock the restrictions that keep you from transmogging armor types unless they’re the same type, so in the example above, Mages and Warlocks could also transmog to that look, or any other piece of plate, mail or leather armor for a cool battlewizard style if they wanted to. And gear that dropped for you on your Paladin or Druid would be unlocked for your Priest or Shaman — I don’t get why it should matter anymore. Just loosen up the restrictions, we let Artifacts be moggable across the board, we let people transmog to their old legendaries, I say let’s go for it.
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