5 awesome cards to use at Marvel SNAP’s Featured Location, Eternity Range
Marvel SNAP rolled out the first Featured Location of the new The Savage Land season, Eternity Range. Featured Locations, for those unaware, typically change over on Tuesdays and make a specific location more likely to appear. They are usually worth some deck adjustments if you’re looking to win some matches, though, as we’ll discuss, some have a greater impact than others.
Let’s take a look at some great cards to use while Eternity Range is the Featured Location, though all of these cards will work to your benefit whenever you encounter Eternity Range in the future.
What is Eternity Range? What’s the key to winning when Eternity Range is up?
Eternity Range refers to the mountains that form the northern border of The Savage Land, a volcano-filled area in Antarctica populated, of course, by dinosaurs and other ferocious predators. In Sensational Spider-Man Volume 13, Spidey works with Ka-Zar to evacuate Ka-Zar’s people to higher ground, the Eternity Range. Second Dinner went deep into the Marvel lore for this one.
In Marvel SNAP, Eternity Range looks at the cards in play there at the end of turn three. Much like Hala (After turn 4, destroy all cards controlled by the player losing here), whichever player has the least amount of power at the end of turn 3 will get a 1-Energy, 0-Power Rock with no abilities added to Eternity Range on their side.
There are two ways to play this. Either you want to be in the lead so the Rock goes to your opponent, or you want to have a way to make the Rock work with your overall strategy. We’ll look at both scenarios and some cards to help you make the most of Eternity Range.
Great cards to use on Eternity Range
Patriot
Patriot decks often will include Debrii (On Reveal: Add a Rock to each other location, for both players) just to get some Rocks on the board for Patriot and Blue Marvel (Ongoing: Your other cards have +1 Power) to buff. Eternity Range gives you yet another beautiful ability-less card for Patriot to make stronger. Since the Rock is 1-Energy, the lore appropriate KaZar (Ongoing: Your 1-Cost cards have +1 Power) is another good option to increase the power of your Rocks. As with any KaZar deck, just be mindful of the other player having Killmonger (On Reveal: Destroy ALL 1-Cost cards).
Carnage
Carnage helps to use the Rock to your advantage. He will eat the Rock along with anything else at Eternity Range. The 0-Power Rock becomes +2 Power for Carnage, and you’ve cleared it off the Location. Just be sure you hold your Carnage until turn four when the Rock will appear. Killmonger is another card that can get rid of the Rock and has the advantage of not needing to be played directly at Eternity Range, but you still need to wait until turn four.
Beast
Beast is another option for getting rid of the Rock. He is often played in a Collector (When a card enters your hand from anywhere (except your deck), +1 Power) deck. When Beast puts the Rock back into your deck it will buff your Collector.
You could also use Falcon (On Reveal: Return your 1-Cost cards to your hand) as a another way to get the Rock off the board. Putting both Beast and Falcon in your deck will help with consistency. It gives you a better chance at drawing one at least one of them. Like with Carnage, you do need to wait for turn four, and you need to already have The Collector on the board if you want him to get buffed.
Viper
Viper can be a fun card. If you lost the Eternity Range Location and receive the Rock, Viper can give it to your opponent. Just make sure they will have an empty slot there when you play Viper. If the opposing Location is full, she will fail to move the Rock.
Hazmat
Hazmat works with the idea that you stay ahead at Eternity Range and let the Rock go over to your opponent. The Rock has zero Power so Hazmat can make it -1 Power. A new deck with Hazmat and the new card from the Savage Land Premium Pass, Zabu (Ongoing: Your 4-Cost cards cost 2 less. (minimum 1)), has been making the rounds. It’s too inconsistent to be become a meta deck, but Eternity Range may help the deck while it is the Featured Location.
What are your ideas?
As Featured Locations go, Eternity Range feels less impactful than others we have seen. You can still make tweaks to your deck to take advantage of it, but on the initial analysis it appears to have less meta-warping potential. Whether it is in your Location pool due to the event, or just one of the randomly chosen ones after the event, hopefully these cards and tips help you win!
What other great cards have you used with Eternity Range? Let us know in the comments.
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