Every Enchant Available in World of Warcraft The War Within
World of Warcraft‘s latest expansion The War Within will take players through the depths of Khaz Algar into the realm of Azj-Kahet where we’ll battle against the machinations of the Harbinger of the Void Xal’atath. While the weapons, armor and jewelry we’ll acquire is the most important source of our stats, you should never overlook enchantments for giving your characters that extra oomph to help take down the enemy.
TWW is going to continue the new profession system from Dragonflight, which means that enchantments and other augmentations can have three different quality levels. In most cases you’ll want to aim for the highest “gold” quality, but if you need to settle for silver or bronze that’s better than nothing. Also remember that DF enchantments will continue to work, although your raid team probably won’t be happy with you if you’re still using Writs of Versatility for the fight against Queen Ansurek. Note that TWW profession-based augments universally require the target to possess a minimum item level of 350.
While the complexity of the system remains there is some streamlining with professions that started in Dragonflight and is continuing in The War Within. Professions do not have their own special set of recipes to use that provide either larger bonuses or cheaper mats when augmenting their own gear. In addition, ranged weapon enchants previously supplied by Engineering are no longer present, instead Hunters will use the same weapon enchants of other classes.
One new twist to the enchants in TWW is that some will possess a penalty in addition to their bonus; for example, the ring enchant Cursed Critical Strike provides 270 Critical Strike while reducing Haste by 80 at tier 1 quality. While sacrificing stats is rarely a good option, be sure to sim your character as sometimes it’s worth it.
The War Within weapon enchants
Weapon enchants provided by the Enchanting profession
Weapon enchants from the Enchanting profession can be divided into two categories in The War Within: those that are learned by leveling the profession, and those that come from specializations or drops — the latter are collectively known as “Authority” enchants, and will likely be more expensive to acquire as a result.
Council’s Guile — Procs Critical Strike bonus
- Tier 1 quality:+2735 Critical Strike for 12 seconds
- Tier 2 quality: +3325 Critical Strike for 12 seconds
- Tier 3 quality: +3910 Critical Strike for 12 seconds
Oathsworn’s Tenacity — Procs Versatility bonus
- Tier 1 quality: +2735 Versatility for 12 seconds
- Tier 2 quality: +3325 Versatility for 12 seconds
- Tier 3 quality: +3910 Versatility for 12 seconds
Stonebound Artistry — Procs Mastery bonus for 12 seconds
- Tier 1 quality: +2735 Mastery for 12 seconds
- Tier 2 quality: +3325 Mastery for 12 seconds
- Tier 3 quality: +3910 Mastery for 12 seconds
Stormrider’s Fury — Procs haste bonus for 12 seconds
- Tier 1 quality: +2735 Haste for 12 seconds
- Tier 2 quality: +3325 Haste for 12 seconds
- Tier 3 quality: +3910 Haste for 12 seconds
Authority of Air — Procs an absorption shield
- Tier 1 quality: Absorption shield for 171820 damage
- Tier 2 quality: Absorption shield for 245460 damage
- Tier 3 quality: Absorption shield for 288775 damage
Authority of Fiery Resolve — Procs a healing fire for yourself and four closest allies
- Tier 1 quality: Heals for 51135 Health
- Tier 2 quality: Heals for 73050 Health
- Tier 3 quality: Heals for 85945 Health
Authority of Radiant Power — Procs Radiant damage and temp increases your primary stat
- Tier 1 quality: Procs 57755 Radiant damage and +1170 Primary Stat
- Tier 2 quality: Procs 70130 Radiant damage and +1420 Primary Stat
- Tier 3 quality: Procs 82510 Radiant damage and +1670 Primary Stat
Authority of Storms — Procs additional lightning damage split amongst all enemies hit
- Tier 1 quality: Procs 58805 Lightning Damage split among all enemies hit
- Tier 2 quality: Procs 84010 Lightning Damage split among all enemies hit
- Tier 3 quality: Procs 98835 Lightning Damage split among all enemies hit
Authority of the Depths — Procs a damage-over-time effect on the target, stacking up to three times
- Tier 1 quality: Procs a dot dealing 14115 Shadow damage stacking up to three times
- Tier 2 quality: Procs a dot dealing 20160 Shadow damage stacking up to three times
- Tier 3 quality: Procs a dot dealing 23720 Shadow damage stacking up to three times
Death Knight Runeforging
In lieu of weapon enchants Death Knights continue to use the Runeforging ability in Acherus to augment their weapons. Note that the stats written below are based on beta testing with a level 80 character that may not match the data in the link.
Rune of Razorice: Extra weapon damage as Frost and increases vulnerability to Frost attacks by 3%, stacking up to 5 times
Rune of Sanguination: Death Strike deals increased damage based on target’s missing health; when you fall below 35% health you heal for 58% of your maximum health over 8 sec
Rune of Spellwarding: Deflects 3% of spell damage and chance to create absorb shield equal to 10% of your maximum health; enemies damaging shield have 10% reduced casting speed for 6 seconds
Rune of the Apocalypse: Ghoul attacks can apply various debuffs to enemies
Rune of the Fallen Crusader: Can proc 18% strength increase and heal 4% of your maximum health
Rune of the Stoneskin Gargoyle: Increases Armor and all stats by 6%
Rune of Unending Thirst: Increases movement speed by 6%; killing an enemy that yields experience or honor heals you for 6% of maximum health and increases Haste and movement speed by 12%
The War Within armor enchants
Armor enchants will not be available for several slots — unless the Incandescent Essence still works with our gear (don’t count on it). Similarly don’t expect the Shadowed Belt Clasp to function either and/or a replacement may arrive for it early in the expansion. The Enchantment profession remains your primary source for upgrading your gear, with the only professions of concern being either Tailoring or Leatherworking for your Leg enchants.
Chest enchants in The War Within
Enchantments for the Chest are pretty straightforward, being straight primary stat increases.
Council’s Intellect — Increases Intellect and mana pool
- Tier 1 quality: +365 Intellect and 3% increase in mana pool
- Tier 2 quality: +440 Intellect and 4% increase in mana pool
- Tier 3 quality: +520 Intellect and 5% increase in mana pool
Crystalline Radiance — Greatly increases Main Stat
- Tier 1 quality: +520 Main Stat
- Tier 2 quality: +630 Main Stat
- Tier 3 quality: +745 Main Stat
Oathsworn’s Strength — Increases Strength and Stamina
- Tier 1 quality: +365 Strength and +240 Stamina
- Tier 2 quality: +440 Strength and +255 Stamina
- Tier 3 quality: +520 Strength and +270 Stamina
Stormrider’s Agility — Increases Agility and Speed
- Tier 1 quality: +365 Agility and +180 Speed
- Tier 2 quality: +440 Agility and +215 Speed
- Tier 3 quality: +520 Agility and +250 Speed
Cloak enchants in The War Within
Cloak Enchantments increase tertiary stats and are divided into two categories: Whispers and Chants. Whispers are learned through leveling the profession while Chants are found throughout Khaz Algar — expect Chants to be much more expensive to acquire, especially early in the expansion. Chants also have a bonus ability beyond the stat increase that provide out-of-combat benefits.
Whisper of Silken Avoidance — Increases Avoidance
- Tier 1 quality: +190 Avoidance
- Tier 2 quality: +270 Avoidance
- Tier 3 quality: +355 Avoidance
Whisper of Silken Leech — Increases Leech
- Tier 1 quality: +350 Leech
- Tier 2 quality: +510 Leech
- Tier 3 quality: +665 Leech
Whisper of Silken Speed — Increases Speed
- Tier 1 quality: +85 Speed
- Tier 2 quality: +125 Speed
- Tier 3 quality: +160 Speed
Chant of Burrowing Rapidity — Increases Speed and reduces your Hearthstone cooldown
- Tier 1 quality: +175 Speed and 15% reduction in Hearthstone cooldown
- Tier 2 quality: +215 Speed and 20% reduction in Hearthstone cooldown
- Tier 3 quality: +250 Speed and 25% reduction in Hearthstone cooldown
Chant of Leeching Fangs — Increases Leech and heals every 5 seconds outside of combat
- Tier 1 quality: +715 Leech and heal for 174266 every 5 seconds outside of combat
- Tier 2 quality: +865 Leech and heal for 209120 every 5 seconds outside of combat
- Tier 3 quality: +1020 Leech and heal for 243973 every 5 seconds outside of combat
Chant of Winged Grace — Increases Avoidance and reduces fall damage
- Tier 1 quality: +380 Avoidance and reduce fall damage by 10%
- Tier 2 quality: +465 Avoidance and reduce fall damage by 15%
- Tier 3 quality: +545 Avoidance and reduce fall damage by 20%
Bracer enchants in The War Within
Enchants for Bracers use the same Whisper/Chant system that Cloaks do; the main distinction is that the tertiary stat gain is significantly higher and there are no bonus effects on the Chants.
- Tier 1 quality: +380 Avoidance
- Tier 2 quality: +545 Avoidance
- Tier 3 quality: +710 Avoidance
- Tier 1 quality: +715 Leech
- Tier 2 quality: +1020 Leech
- Tier 3 quality: +1325 Leech
- Tier 1 quality: +350 Speed
- Tier 2 quality: +500 Speed
- Tier 3 quality: +650 Speed
- Tier 1 quality: +760 Avoidance
- Tier 2 quality: +925 Avoidance
- Tier 3 quality: +1090 Avoidance
- Tier 1 quality: +1430 Leech
- Tier 2 quality: +1735 Leech
- Tier 3 quality: +2040 Leech
- Tier 1 quality: +700 Speed
- Tier 2 quality: +850 Speed
- Tier 3 quality: +1000 Speed
Leg enchants in The War Within
As in prior expansions enchantments for the Leg slot is shared between two professions, with Tailoring providing Spellthread for Intellect users and Leatherworking supplying Armor Kits for Agility and Strength users. Both professions have a lower stat version obtained through leveling the profession as well as two higher stat versions with an additional secondary stat or effect and acquired in the world.
Dual Layered Armor Kit — Strength or Agility
- Tier 1 quality: +430 Strength or Agility
- Tier 2 quality: +525 Strength or Agility
- Tier 3 quality: +620 Strength or Agility
Weavercloth Spellthread — Intellect
- Tier 1 quality: +479 Intellect
- Tier 2 quality: +536 Intellect
- Tier 3 quality: +593 Intellect
Defender’s Armor Kit — Armor plus Strength or Agility
- Tier 1 quality: +690 Armor and +650 Strength or Agility
- Tier 2 quality: +835 Armor and +790 Strength or Agility
- Tier 3 quality: +980 Armor and +930 Strength or Agility
Stormbound Armor Kit — Stamina plus Strength or Agility
- Tier 1 quality: +625 Stamina and +650 Strength or Agility
- Tier 2 quality: +760 Stamina and +790 Strength or Agility
- Tier 3 quality: +895 Stamina and +930 Strength or Agility
Daybreak Spellthread — Intellect plus increase in maximum mana
- Tier 1 quality: +593 Intellect and increase in maximum mana by 3%
- Tier 2 quality: +670 Intellect and increase in maximum mana by 4%
- Tier 3 quality: +747 Intellect and increase in maximum mana by 5%
Sunset Spellthread — Intellect plus Stamina
- Tier 1 quality: +593 Intellect and +180 Stamina
- Tier 2 quality: +670 Intellect and +211 Stamina
- Tier 3 quality: +747 Intellect and +230 Stamina
Boot enchants in The War Within
There are three Boot enchants and they are focused on stamina and speed. There is also an option which increases mounted speed!
Cavalry’s March — Increases mounted speed
- Tier 1 quality: +6% mount speed
- Tier 2 quality: +8% mount speed
- Tier 3 quality: +10% mount speed
Defender’s March — Increases Stamina
- Tier 1 quality: +625 Stamina
- Tier 2 quality: +760 Stamina
- Tier 3 quality: +895 Stamina
Scout’s March — Increase Speed
- Tier 1 quality: +175 Speed
- Tier 2 quality: +215 Speed
- Tier 3 quality: +250 Speed
Ring enchants in The War Within
There are three levels of secondary stat Ring enchants in The War Within. Glimmering enchants are trained while leveling Enchanting and are the least powerful option. Radiant enchants are learned out in the world and provide a larger boost. Finally there are new Cursed enchants which provide the largest boost to the associated secondary stat but also penalizes a different stat.
- Tier 1 quality: +130 Critical Strike
- Tier 2 quality: +160 Critical Strike
- Tier 3 quality: +190 Critical Strike
- Tier 1 quality: +220 Critical Strike
- Tier 2 quality: +265 Critical Strike
- Tier 3 quality: +315 Critical Strike
Cursed Critical Strike — reduces Haste
- Tier 1 quality: +270 Critical Strike, -80 Haste
- Tier 2 quality: +335 Critical Strike, -100 Haste
- Tier 3 quality: +390 Critical Strike, -115 Haste
- Tier 1 quality: +130 Haste
- Tier 2 quality: +160 Haste
- Tier 3 quality: +190 Haste
- Tier 1 quality: +220 Haste
- Tier 2 quality: +265 Haste
- Tier 3 quality: +315 Haste
Cursed Haste — reduces Versatility
- Tier 1 quality: +270 Haste, -80 Versatility
- Tier 2 quality: +335 Haste, -100 Versatility
- Tier 3 quality: +390 Haste, -115 Versatility
- Tier 1 quality: +130 Mastery
- Tier 2 quality: +160 Mastery
- Tier 3 quality: +190 Mastery
- Tier 1 quality: +220 Mastery
- Tier 2 quality: +265 Mastery
- Tier 3 quality: +315 Mastery
Cursed Mastery — reduces Critical Strike
- Tier 1 quality: +270 Mastery, -80 Critical Strike
- Tier 2 quality: +335 Mastery, -100 Critical Strike
- Tier 3 quality: +390 Mastery, -115 Critical Strike
- Tier 1 quality: +130 Versatility
- Tier 2 quality: +160 Versatility
- Tier 3 quality: +190 Versatility
- Tier 1 quality: +220 Versatility
- Tier 2 quality: +265 Versatility
- Tier 3 quality: +315 Versatility
Cursed Versatility — reduces Mastery
- Tier 1 quality: +270 Versatility, -80 Mastery
- Tier 2 quality: +335 Versatility, -100 Mastery
- Tier 3 quality: +390 Versatility, -115 Mastery
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