The Queue: Ce Yoshi n’est pas un dinosaure
Y’all knew I was going to weigh in on that one.
What are your thoughts on the greedy emissary event? Did you participate? Was it casual or did you go hog wild (e.g. “Oh, i suppose I’ll run one or 2 characters)” vs. “MUST RUN ALL CHARACTERS THROUGH EVERYTHING!!” Did what you wanted? Do you think this will be a recurring end of season thing?
Okay, painful honesty time — I have been both physically very sick and psychologically depressed to the point where I can no longer function on a day to day basis. I am intending to play WoW again once the next patch drops, but until then, I barely game. I barely write. I barely even eat.
I’m working very hard to come back from this, but in the past few months, I’ve played games that don’t require me to interact with other human beings, because I’m simply too depressed (and I’m not talking Matt is sad here, I’m talking Matt is so clinically depressed that he simply cannot make himself move for hours at a stretch) to interact with people. I’m playing Diablo 3, Diablo 4, Doom the Dark Ages and other games that do not require me to think or explain things to other people.
So despite the fact that the Greedy Emissary event was literally tailor made for me, I didn’t interact with it at all. Depression is rough, y’all. Get help if you can.
What would you like to see in StarCraft 3, if it ever got made?
I mean, I’d like to see more Protoss. Maybe we could pull back on the whole ‘cosmic threat to all existence’ stuff and just kind of put out a solid RTS game where Protoss, Zerg and Humans fight? It doesn’t always need to be complex and nuanced, look at Warhammer 40k.
Oh, I’d also like it if we got to see what the actual Earth is up to, since it exists in the setting. I’d kind of like it if we got some idea of what the United Earth Directorate is up to since their attempt to conquer the Koprulu sector went belly up.
Q4tQ: If Yoshi was a dinosaur, would it look more like A or B?
I titled this Queue around this question.
I don’t mean that Yoshi isn’t meant to be a dinosaur. But, just as Magritte said about his image of a pipe in his famous The Treachery of Images, it must be admitted that this Yoshi is not a dinosaur. In fact, Yoshi is even further removed by his (her? I don’t know what pronoun Yoshi uses) completely inaccurate representation of a dinosaur. It would be as if Magritte drew an extremely unrepresentative pipe — one with a bowl on each end, perhaps, or even one that had eyes and was on fire — and then said it wasn’t a pipe.
So while Yoshi is intended to be a dinosaur, it is not. Not only does it not resemble any species of dinosaur we have ever discovered save in the most general terms, but even if it were a completely visually accurate representation it would still just be a video game sprite meant to portray a dinosaur. Even the Yoshi from the original live action Super Mario Bros movie doesn’t actually look much at all like any dinosaur ever discovered and it’s leagues better than the games.
As for your question, neither A or B look any more like a dinosaur than the actual model of Yoshi we have, so if Yoshi was a dinosaur (or a picture of a dinosaur, if you prefer) Yoshi still would not look like either of those. Because they are not dinosaurs either.
Random-Rambling-Druid-Musings: I was playing Satisfactory earlier, and then noticed that the game uses Unreal Engine. I then looked into it, and it’s running UE5 which… well, seeing as so many games that use the engine run really poorly, like Oblivion Remastered and, to a lesser extent, Palworld, I am rather amazed at how optimised the game is! It’s running flawlessly on even my less powerful hardware, and it makes me wonder if the real reason is just due to not understanding how to utilise the engine as well as the Satisfactory devs seemingly do. O.O
Honestly, I do not have positive opinions of Palworld or the developers of it, but I can’t pretend to know anything about them in terms of their knowledge of UE5. I do know, however, that Oblivion runs the way it does because it’s basically using Unreal purely as a means to enhance the graphics and the core of the game is still the original Gamebryo engine used in Oblivion’s original release, and that’s essentially running Unreal on top of the Creation Engine’s doddering old grandpa.
Now, I want you to remember how rough the Creation Engine can get sometimes, even with the updated version in Starfield. Now imagine we’re using the ancestor from 2006 — not even the updated Gamebryo version 4.0, mind you, which released in March 2012.
It is not surprising it runs like a Syrian Onager, let’s just say.
It’s worth remembering that when Blizzard released Diablo 2 Resurrected they were working with their original engine as well, but built a new custom 3D engine on top of it. I’m sure it was a lot more work than just using Unreal to do basically the same thing was, but it also seems to have been a lot less demanding and allowed them to make it possible to convert back to the original visuals with a keystroke. I can see why Bethesda and Virtuos took a different path than Blizzard and Vicarious Visions did, but I’m also not surprised it’s been a bit more difficult to run it.
Okay, that’s the Queue for today. See y’all next week.
And seriously, if you are struggling with mental illness, get help if you possibly can. I know how hard it is, believe me, I know.
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