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Midnight > WoWAug 19, 2025 6:40 pm CT

Midnight reveals the new Devourer Demon Hunter spec and Void Elf Demon Hunters

Midnight, the next expansion for World of Warcraft, has finally been revealed, and amongst the features mentioned are two that we’ve previously speculated on — correctly, I might add, across multiple posts. Following in the steps of raid boss Adarus Duskblaze, Demon Hunters are finally getting a third spec in Midnight in the form of the Devourer, a unique spec that forsakes fel energy entirely in the name of Void themed attacks. To go with this they’re also being opened up to a brand new race, as well — Void Elves will be able to be Demon Hunters!

This spec will be added to the game in the Midnight pre-patch, so we may be able to play this new Demon Hunter late this year — however, the spec is still in active development and details are a little fuzzy. Here’s what we know so far.

Flip in and out of melee with the mid-range Devourer Demon Hunter

When you add a new spec to an already-mobile melee class like the Demon Hunter, the challenge is in differentiating it. Luckily, it appears rather than just slapping a dark blue coat of paint onto Havoc and calling it good, Blizzard has created another midrange class, ala Evokers — but rather than standing at range all the time like those casters, it appears Devourers will have the option to jump in and out of melee during combat. They can also can fully cast on the move, something unique up to this point to Beast Mastery Hunters. If you’re the kind of player who can’t lay off your jump key, you might be right at home playing a Devourer.

Thanks to a deep dive by Blizzard, we have an early look at both Devourer Demon Hunter abilities and talents. Your core objective is to generate Soul Fragments with Consume, a Cosmic-damage filler spell that can be cast while moving, and Soul Immolation, your replacement for Immolation Aura; these generate void-y orbs for you to pick up, or to gather with another spell, Reap. Your abilities will also generate Fury you can spend on Void Ray, your special version of Eye Beam, which has the unique property among Demon Hunter specs of having no cooldown. Once you’ve gotten fifty Soul Fragments and a full tank of Fury, you’ll want to hit Void Metamorphosis. This cooldown will most remind longtime players of the Legion and Shadowlands iterations of Shadow Priest’s Surrender to Madness — just without, you know, the whole dying thing. While in Void Metamorphosis, Consume and Reap get more powerful, but your Fury slowly drains over time, gradually increasing the longer you stay in Metamorphosis. Void Ray will slow down that Fury drain (and is free and stronger while you’re morphed, what a bargain!), but the real goal here is to case Collapsing Star. Every thirty Soul Fragments gathered inside Void Metamorphosis lets you cast Collapsing Star, a gigantic nuke that is intended as Devourer’s “ultimate,” to borrow a term from Overwatch, except you can keep casting it as long as you can get thirty more Fragments!

So get Souls, get Fury, cast Void Rays, turn into a sick Void Metamorphosis form, summon Collapsing Stars. That’s a pretty good set of abilities! However, if you want a little more, the left-hand side of the Devourer tree offers access to a suite of unique abilities that will see you moving in and out of melee. Voidblade, Devourer’s version of Felblade, will launch you into melee from as far away as thirty-five yards (you can also talent into The Hunt, which is now exclusive to DPS Demon Hunter specs, for an even longer charge). Voidblade and The Hunt will then turn into Hungering Slash, in which you pull out a giant void scythe and slash at your enemies (generating Fury and Soul Fragments), then bound back out to safety with a Cosmic-damage-empowered Vengeful Retreat. It’s a unique playstyle among WoW specs, feeling most reminiscent of Final Fantasy XIV‘s Red Mage’s melee combo.

As the only class with two talent specializations, Demon Hunters are also the only class with two Hero Talent specializations — Fel-Scarred and Aldrachi Reaver. Along with this third spec, Demon Hunters will get a third set of Hero Talents, which Blizzard is currently calling The Annihilator, which calls down void (or fel) comets from the sky as it builds fury. That changes the current Hero Talent mix. Devourer will have access to Annihilator and Void-Scarred (currently Fel-Scarred), Vengeance will have Annihilator and Aldrachi Reaver, and Havoc will remain the same with Aldrachi Reaver and Fel-Scarred. Void-Scarred will really focus on enhancing the power and access of The Hunt, as well as providing damaging Voidsurge bursts around you when you dip into Void Metamorphosis, making it likely these Devourers will want to play with the melee combo; Annihilator, on the other hand, focuses on enhancing Reap and Collapsing Star with bursts of falling void meteors, making it more suitable for either those who prefer to stay midrange at all times, those who want a bit of diversity in their location, or just Demon Hunters who really, really like pouring space rocks on their enemies’ heads.

One other interesting touch — as what is technically a caster specialization, Devourer Demon Hunter will be using Intellect gear. In Midnight, warglaives will have both Agility and Intellect, but you’ll also be looking for caster versions of swords, axes, and fist weapons, as well as spellcaster trinkets.

Void elves make good on their word and become Demon Hunters

The second part of this announcement was pretty well broadcasted by a side quest chain in patch 11.2. When we met Leona Darkstrider in A Common Cause, she stated straightforwardly that she intended to learn how to become Illidari from Adarus Duskblaze. That didn’t go so well for him, but when she reported back to Magister Umbric, she seemed fairly confident that with the Void relic she still had, she could eventually teach herself how to become a Demon Hunter. Evidently she succeeded, since Midnight is bringing us Void Elf Demon Hunters!

They’re certainly an interesting choice. While their best racial, Ethereal Connection, is taking a hit with transmogrification becoming free in Midnight, they still boast even more mobility with Spatial Rift, a nice damage proc in Entropic Embrace, and — perhaps useful if they’re intended to spend time out of melee casting spells — Preternatural Calm, preventing pushback from damage. They also have very stylish glowing hair tentacles, and it’s hard to say no to interesting new appearance options. Horde diehards, however, might feel a little left out by only one new race becoming Demon Hunters — perhaps in the future we could see the Nightborne or, dare I say it, the Orcs taking up the warglaive as well?

Originally published August 19, 2025; updated October 2, 2025.

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