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Phil Ulrich

Phil Ulrich — Phil Ulrich is a software developer from Cincinnati, an amateur game dev, a former raid leader (and current raider) for a WoW guild full of retired ex-raid-leaders, and sometimes even a writer. His time in World of Warcraft goes back to 2008, and he's really been hooked ever since. Outside of WoW and Diablo, Phil is also an avid console and PC RPG fan, and a tabletop RPG "forever DM."


New Xal’atath animation gives us a glimpse at the origins and motivation of WoW Midnight’s antagonist (assuming she isn’t lying)

Folks who'd been hoping for a new World of Warcraft animation like the Harbingers and Warbringers series that predated Legion and Battle for Azeroth respectively finally got a little something today to whet their appetites: a Xal'atath-focused animation, subtitled "Supremecy." Seemingly set sometime between the end of the Manaforge Omega raid and the beginning of Midnight, this animation shows Xal'atath winning over "loyal, tractable" servant Nexus-King Salhadaar by wielding something very unusual for her: the truth.

Tavern Watch Podcast: Taking turns in the (tabletop) dungeon

Keeping things tense and exciting in tabletop games without just resorting to throwing the players into a fight is a central part of our discussion today on Tavern Watch -- we're talking torches burning down in Shadowdark or Crows, using the spotlight like a TV show director to keep things tense in Monster of the Week, or the Chaos mechanic in Triangle Agency that makes every roll a balancing act.

World of Warcraft’s 2026 roadmap shows us some unexpected surprises during Midnight

Continuing on a trend of transparency that started prior to Dragonflight, the World of Warcraft team today gave us a look at a 2026 roadmap that shows both the expected cadence of Midnight's content patches, as well as some new and exciting features and game modes and the return of an older feature that we haven't seen outside of a single experiment during Battle for Azeroth.

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