Phil Ulrich
The War Within Season 2 begins in March — here’s when you can dive into each and every new tier of content in WoW patch 11.1
By this point, your average World of Warcraft player has thoroughly saved the island of Khaz Algar during The War Within.
Daggerheart, the much-anticipated TTRPG from the team behind Critical Role, launches on May 20
Daggerheart has had a fairly extensive public playtest process -- one which we participated in by playing our own game!
Tips and tricks for each unlockable deck in Balatro
Once you've started racking up a few wins in Balatro, you'll start unlocking additional decks.
Zine Quest 2025 brings a bunch of indie TTRPGs to Kickstarter
If you're really interested in seeing some new, experimental things in the world of indie tabletop RPGs (like our actual play of Sentai and Sensibility!), you'll want to keep an eye on Kickstarter this month.
What are neighborhoods in WoW’s upcoming player housing?
Recently, Blizzard gave players a fun February surprise to speculate about with a first look at player housing in World of Warcraft.
We still have a lot of questions about player housing
We got our first look at World of Warcraft's upcoming player housing yesterday, and while a lot of the features sound great -- no artificial scarcity!
Who are the Goblin Cartels in WoW patch 11.1?
A major portion of World of Warcraft's upcoming 11.1 patch -- Undermine(d) -- is the ability to ally with the Goblin cartels, which only makes sense.
D&D’s newest playtest materials offer revamped and new Forgotten Realms subclasses
With the recent release of D&D's 2024 edition, the number of subclasses natively available to the newest edition of the game was cut down to four per class.
Blizzard gives a first look at how player housing will work in World of Warcraft
Back in November, Blizzard dropped a bombshell on us by revealing the upcoming feature of player housing in the next expansion, Midnight.
Sweeping changes to Mythic+ in The War Within Season 2 aim to alleviate frustration and punishment
There have been lots of changes to the Mythic+ experience already in The War Within, many of which are responses to direct feedback from prior seasons as Blizzard continues working on smoothing out Mythic+ as a full-fledged endgame pillar.