This week we explore if WoW Classic needs to adopt the Diablo 3 Seasons concept, the unforeseen ramifications of removing Master Looting in WoW, and the very important and scientific question of just how orcs and trolls kiss with those big tusks in the way.
This week we continue our exploration of the Dragonflights of Azeroth including the newly introduced Dracthyr as well as the lesser dragon types.
This week we discuss the new Blizzard mobile game reveal for Warcraft Arclight Rumble, Azshara and her Naga minions coming to Hearthstone Battlegrounds, the start of Burning Crusade Classic Phase 5 with the Sunwell Plateau launch, and more.
This week we continue our exploration of the history and potential future of the Dragonflights this time covering Red, Blue, and Bronze. You can listen to the podcast directly from this post or click on download icon along the lower bar of the player below to listen on your own device.
This week we discuss the role of a mid-range caster as described by the new Evoker class, if Diablo 4 is going to launch sooner than Soon(tm), and the upcoming launch of Diablo Immortal on mobile as well as the surprise announcement of a PC version going into beta. You can listen to the podcast directly from this post or click on download icon in the upper right corner of the player below to listen on your own device.
This week we explore how we think the Green and Black Dragonflights will fit into the story of the new WoW expansion as well as possible tie-ins with the titans and titan facilities.
Tavern Watch Plays Witchlight 05: Bavlorna Blightstraw’s bog, bullying brigands, and busted balloons
Welcome back to another Feywild adventure as our crew of D&D players continue their adventures through the Witchlight Carnival playing The Wild Beyond the Witchlight with Joe, Matt, Andrew, Anna, with DM Liz.
This week we discuss the newly announced expansion, WoW: Dragonflight, including the new Dracthyr Evoker race/class, the dragon riding feature, the UI update, the talent overhaul, and more.
This week we discuss how our characters impact the game world for better or worse, the high cost of raiding, and which TTRPG system to use to run a Warcraft-themed game.
In the the latest play session of our homebrew D&D campaign, Into The Weirs, Delver gets his soul sucked into a magic skull, Creo makes a lifelong enemy of a demon, and the team must fight off a giant brain.