Search Results For: Dungeons And Dragons
Blizzard Watch Podcast 297: Castle Nathria and the politics of LFG
This week, Matt Rossi and Joe Perez discuss the opening of Castle Nathria, the first Shadowlands raid; the lack of gnomes in The Maw; and how not to be a jerk in LFG dungeons (spoiler alert: it's not that hard).
Lore Watch Podcast 168: The spoilery spoiling spoiltastic Shadowlands episode
This week, Matt Rossi and Joe Perez explore the lore implications revealed in the new Shadowlands cinematics introduced with launch week.
Blizzard Watch Podcast 295: WoW Shadowlands first impressions
This week, Matt Rossi and Joe Perez give their first impressions of the new WoW Shadowlands expansion.
Lore Watch Podcast 167: Sylvanas and the long game
This week, Matt Rossi and Joe Perez explore Sylvanas' intentions given the new short story We Ride Forth, the afterlife possibilities for Nathanos, and the dangling plot threads of Battle for Azeroth.
Blizzard Watch Podcast 293: WoW Shadowlands vs Diablo 3
This week, Matt Rossi and Joe Perez discuss the joys of killing Nathanos Blightcaller, the on-going WoW 16th anniversary, and what to do when Diablo 3 Season 22 starts 3 days before WoW Shadowlands launches.
Lore Watch Podcast 165: Dragons as a playable race in WoW
This week, Matt Rossi and Joe Perez explore how lore can inform your transmog choices, whether Death Knights have warm skin, and the viability of Dragons as a playable race.
Blizzard Watch Podcast 292: The WoW Shadowlands release date ruckus
This week, Matt Rossi and Joe Perez talk about the new Diablo Immortal hype, the J.
New D&D playtest content gives Monks and Rangers delightful draconic powers
One of the things I love about playtest content in Dungeons and Dragons is when it gets weird.
Blizzard Watch Podcast 290: The new character customization quandry
This week, Matt Rossi and Joe Perez explore questions surrounding the new character customizations in WoW, plus changes to the crafting system and the latest Sylvanas theories.
How to handle horror elements in your tabletop role playing game
The typical RPG campaign is an action adventure fantasy story, but the main difference between action adventure fantasy and horror is in the relationship of the player characters to the threats they face.