I was pretty excited for The Legend of Vox Machina back when the Kickstarter broke records and went from a single animated show to a series, but I will admit to some trepidation as well. Any adaptation of a story into a new medium carries risk, simply because different storytelling mediums have their own constraints.
Sometimes, there's no specific game system out there that both works mechanically and thematically for your Tabletop RPG party.
If you were going to adapt a Blizzard game to a tabletop RPG, which one would it be, and what system would you use?
I have been dying to do a tabletop RPG adaptation of Overwatch using the Mutants and Masterminds system for years now.
I’ve been wanting to discuss our level 100 hunter talents for a while now, but I wasn’t sure what format the post should take. That is, until I saw Scott’s report card for level 100 rogue talents from a couple of weeks ago. I will happily steal his idea. As a pickpocketing rogue, I’m sure he’ll understand. We've had 6 months to play with the level hunter 100 talents and now it's time to see if they live up to the hype.