Like hiking a serious mountain, we’ve now breached the alpine zone and have the peak in sight. And much like how the air thins out at this point in the climb, so does the quantity of Orcs we have to suffer. Archimonde awaits just over the crest, but first we must throw down his vanguard: Zakuun, the torturer of Grommash Hellscream; Xhul’horac, a malevolent being from the void; and the reanimated vengeance of Mannoroth, who is essentially the Washington Generals of the Burning Legion.
Hellfire Citadel's upper echelons beckon, Holy Paladins!
Once you've progressed through the first two wings of Hellfire Citadel, you'll start tackling some of the more complicated encounters.
In the Bastion of Shadows we begin to run up against some of the strongest forces that the Legion has brought to bear upon Draenor. Each of the encounters here features someone who has betrayed their home -- or adopted home -- world and thrown their lot in with the Legion’s roadshow. These bosses also feature very important roles for the tanks that dare to stand against them; these are not simple tank-and-spank encounters!