Sometimes, you open up a set of patch notes and you see that there are a whole lot of changes that just beg for your attention. Other times, it's patch 6.2 and you don't play a Rogue or a Monk, you play a Shaman.
Last week, I talked a lot about totems and Enhancement, and how we really don't need them any more - or if you want to be super on-point, we basically don't have them any longer anyway. This week, I want to talk about how we could reverse that.
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