How the evolution of WoW affected the social side of the game — for better or worse
Recently, Mike Morhaime (y'all remember him, beloved former CEO and cofounder of Blizzard Entertainment) did a lengthy interview talking about quite a few things, one of those things being the tightrope between accessibility and social gaming in games like World of Warcraft, a game Mike knows a fair bit about.
The Risk of Stagnation: Greg “Ghostcrawler” Street on why people quit games
The only time I've unsubbed from World of Warcraft since 2004 was when my wife and I got married and we moved up here to Canada from my place in Seattle.
Ghostcrawler explains A 🐢 TURTLE 🐢 MADE 🐢 IT 🐢 TO 🐢 THE 🐢 WATER 🐢
One of the more popular World Quests is Beachhead, where you help baby turtles make it to the sea, and, hopefully, out into the ocean to live long and productive lives.
The Protest Fallacy: Unsubscriptions and design decisions
He hasn't worked on World of Warcraft in years, but I still miss Greg Street.