Homebrew
DMs don’t need to plan every last detail their D&D campaigns and settings
When you're starting a homebrew D&D campaign — building your own adventure in your own world — it's okay to not have everything planned out in advance.
Why DMs should start small when building out new campaigns and settings
When you're planning to write your own unique Dungeons & Dragons campaign rather than a pre-made, fully-realized campaign -- also referred to as homebrew -- it can be incredibly fun to go hog wild on the worldbuilding.
Which World of Warcraft races would you like to see in D&D?
There is a new Unearthed Arcana come out for Dungeons and Dragons, Travelers of the Multiverse.
Why you should run a homebrew D&D campaign, and some tips on how to build your own unique world
There are a lot of excellent Dungeons & Dragons setting books out there that will give you all the details you need to run a game in their setting, and those settings (also known as campaign settings, world settings, campaign worlds and/or simply campaigns) are often excellent.