Kingdoms Of Amalur
The Queue: THQ Nordic disappointed me
I played Kingdoms of Amalur: Reckoning a lot. A lot. It’s one of my favorite games and I’ve argued many times that it’s a significantly better game than Skyrim and deserved better, and also that Rhode Island shouldn’t be allowed to invest in computer game studios.
So when THQ Nordic bought KoA and re-released it along with a brand new DLC, I was temporarily excited. But in the end, what ended up happening was that I got many hours of excellent play out of the original game and its two DLC’s, and then I played Fatesworn and it didn’t feel good. It felt like a fanfic of the original game, not an actual DLC, and the idea that the Fateless One’s ultimate reward was…
I’ll just move on to the first question.
What draws you to play a video game?
I have pretty weird tastes in video games, I suspect.
What’s your ideal approach to class design and accessibility look like in a game?
I've been thinking about classes in games.



