BlizzCon had a lot of great surprises, but my favorite announcement wasn't a game, or a feature, or even a release date.
I've always liked WoW's character models, but truthfully WoW is really lacking compared to other MMOs.
I looked at a particular aspect of toxic behavior in the first and second articles of this series: how players can feel forced into certain talent or gear choices.
The ultimate goal of guides, theorycrafting, and easily accessible cookie cutter builds are to help people play better.
The World of Warcraft theorycrafting community is incredible.