Tavern Watch Plays
Tavern Watch Plays Witchlight 06: In which our intrepid party raid wipes to the sound of bagpipes
Welcome back to another Feywild adventure as our crew of D&D players continue their adventures through the Witchlight Carnival playing The Wild Beyond the Witchlight with Joe, Matt, Andrew, Anna, with DM Liz.
Tavern Watch Plays Witchlight 05: Bavlorna Blightstraw’s bog, bullying brigands, and busted balloons
Welcome back to another Feywild adventure as our crew of D&D players continue their adventures through the Witchlight Carnival playing The Wild Beyond the Witchlight with Joe, Matt, Andrew, Anna, with DM Liz.
Tavern Watch Plays Weirs 04: The great baby emerald dragon rescue operation
In the the latest play session of our homebrew D&D campaign, Into The Weirs, Delver gets his soul sucked into a magic skull, Creo makes a lifelong enemy of a demon, and the team must fight off a giant brain.
Tavern Watch Plays Weirs 03: This is what happens when you deck many things
In the the latest play session of our homebrew D&D campaign, Into The Weirs, our intrepid adventurers embark on ye olde dungeon crawl where they encounter brain-eating brains, fight statue guardians, and end up getting carded, but in a good way.
Tavern Watch Plays Witchlight 04: Mr. Witch’s watch and the mirthless Witchlight Monarch
Welcome back to another Feywild adventure as our crew of D&D players continue their adventures through the Witchlight Carnival playing The Wild Beyond the Witchlight with Joe, Matt, Andrew, Anna, with DM Liz.
Wild Beyond the Witchlight returns this Saturday, March 12 as our players dig deeper into this weird carnival’s secrets
Our Wild beyond the Witchlight D&D game is returning this week, and it's been a wild ride so far.
Tavern Watch Plays Weirs 02: When three kobolds in a trench coat is the least of your problems
In the second play session of our homebrew D&D campaign, Into The Weirs, our intrepid adventurers discover that their new mansion, like any good fixer-upper, comes with ghostly sounds, a pirate invasion, and a kobold in a parrot costume.
Tavern Watch Plays Weirs 01: Defying the gods, character introductions, and home ownership
In the first play session of our new homebrew D&D campaign set in the Weirs, we get to know our intrepid adventurers as they battle the Two-Horned God, reward themselves with fast food, and are surprised to discover they are now roommates.
Join us this Saturday for Into the Weirs Episode 2 as we explore a probably not haunted house in latest D&D adventure
Team Blizzard Watch is running a brand-new D&D campaign: Into the Weirs, an adventure set in an original world that world that Joe and I created together.
Tavern Watch Plays Weirs 00: Introducing our new homebrew D&D campaign
Tavern Watch kicks off a new monthly D&D play session podcast, "Into the Weirs"! Our game is set in the Weirs, a trading town on the River Danae.