Tavern Watch Podcast
Tavern Watch Plays Weirs 11: And one magical orb to rule them all
In the penultimate episode of Into The Weirs, the party does the body swapping dance courtesy of a magical orb.
Tavern Watch Plays Weirs 10: The undead baby dragon amalgamation of your nightmares
As we begin to wrap up our homebrew D&D campaign, Into The Weirs, the party faces down a monstrosity composed of undead dragon babies, enters the dragon citadel that may hold the answers to all their questions, and encounters a foe whose slogan is “we bring death.” Matthew Rossi DMs this session alongside our cast of players: Anne Stickney as Kiska, a slightly unsettling drow druid who has left the Underdark in search of the source of recent natural problems.
Tavern Watch Podcast: The aftermath of Wizards of the Coast’s OGL debacle
In this month’s episode, though Wizards of the Coast has backed off on its controversial OGL changes, the damage is done.
Tavern Watch Podcast: What Wizards of the Coast’s draconian OGL proposal means for players
In this month’s episode, we dive into the details of Wizard of the Coast’s controversial proposed update to its Open Gaming License that would allow it to control, prohibit, and seize the rights to third-party published content compatible with Dungeons & Dragons.
Tavern Watch Plays Weirs 09: The pros and cons of adopting a dragon
As we enter into the home stretch of our homebrew D&D campaign, Into The Weirs, the party sets off for an ancient citadel, but along the way meet a childlike dragon that may or may not be responsible for massive carnage.
Tavern Watch Podcast: One D&D play testing brings welcome changes
In this month's episode, we discuss the recent One D&D playtest changes to Bards, Rangers, and Rogues, as well as the addition of rules for handling more social, less combat oriented campaigns.
Tavern Watch Podcast: What to expect from One D&D
In this month's episode, we deep dive into One D&D, the upcoming massive update coming to our favorite RPG.
Tavern Watch Plays Weirs 08: Battling an Elder Brain Dragon for fun and profit
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party gets an unpleasant surprise courtesy of the Deck of Many Things leading to a battle against an Elder Brain Dragon, a horrible aberration that spews tadpoles that can turn you into a mind flayer.
Tavern Watch Plays Weirs 07: Missing vital organs is never a good sign
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party find a local whose innards have been harvested and this leads them down a trail to an unexpected confrontation.
Tavern Watch Plays Weirs 06: Getting into a jam with Ochre Jellies
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party escorts a magical fountain to a new town, but not before there’s news of some no-good ooze.