Tavern Watch Podcast
Tavern Watch Plays Weirs 07: Missing vital organs is never a good sign
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party find a local whose innards have been harvested and this leads them down a trail to an unexpected confrontation.
Tavern Watch Plays Weirs 06: Getting into a jam with Ochre Jellies
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party escorts a magical fountain to a new town, but not before there’s news of some no-good ooze.
Tavern Watch Plays Weirs 05: How to train your Kobold in three easy steps
In the the latest play session of our homebrew D&D campaign, Into The Weirs, the party goes from home owners to shopaholics dragging their adopted Kobold buddy with them along the way.
Tavern Watch Podcast: WotC’s Greg Tito on Radiant Citadel, diversity, and the new D&D movie
In this month's episode, we sit down with Wizards of the Coast’s Greg Tito to talk about adding diverse voices to D&D in the new Journeys Through the Radiant Citadel book, the speedy pace of new D&D book releases, bringing D&D Beyond's digital toolset in-house, and how the upcoming D&D movie, Honor Amongst Thieves, seems to capture a true D&D experience.
Tavern Watch Podcast: How to make combat encounters fun for everyone in your TTRPG
In this month's episode, we discuss how many games are getting delayed launches due to supply chain issues, a new Giant-themed subclass currently being play tested, and how a DM can alter combat encounters on the fly to keep their players engaged.
Tavern Watch Plays Weirs 04: The great baby emerald dragon rescue operation
In the the latest play session of our homebrew D&D campaign, Into The Weirs, Delver gets his soul sucked into a magic skull, Creo makes a lifelong enemy of a demon, and the team must fight off a giant brain.
Tavern Watch Plays Weirs 03: This is what happens when you deck many things
In the the latest play session of our homebrew D&D campaign, Into The Weirs, our intrepid adventurers embark on ye olde dungeon crawl where they encounter brain-eating brains, fight statue guardians, and end up getting carded, but in a good way.
Tavern Watch Podcast: Diving into Wizards of the Coast’s new BIPOC-written adventure announcement
In this month's episode, we discuss the implications of WOTC’s new direction with feats, the new Dungeon Alchemist software for AI-powered dungeon building, and Journeys to the Radiant Citadel, an upcoming compilations of adventures written by BIPOC creators.
Tavern Watch Plays Weirs 02: When three kobolds in a trench coat is the least of your problems
In the second play session of our homebrew D&D campaign, Into The Weirs, our intrepid adventurers discover that their new mansion, like any good fixer-upper, comes with ghostly sounds, a pirate invasion, and a kobold in a parrot costume.
Tavern Watch Plays Weirs 01: Defying the gods, character introductions, and home ownership
In the first play session of our new homebrew D&D campaign set in the Weirs, we get to know our intrepid adventurers as they battle the Two-Horned God, reward themselves with fast food, and are surprised to discover they are now roommates.