World Of Warcraft
I'm biased, but I really had a blast playing endgame in Cataclysm, and I think Dragon Soul may have been the best raid in terms of enough complexity and variety to make fights fun and challenging while still not being ridiculously over-taxing or over-designed.
I don't know if any of you played City of Heroes back in the day -- it shut down ten years ago, my God, I am literally aging to dust like that one villain in Indiana Jones and the Last Crusade -- but one of the elements it had that fascinates me is that it had a content creator added at one point, where players could create small adventures for other players to experience.
Every expansion has that one mob which is just plain annoying.
Behold the Shadowlands -- four zones full of interesting and compelling content.
I come from families where life revolves around food.
With the arrival of the pre-patch, the Reins of the Mighty Caravan Brutosaur went from a vendor item to an infrequent visitor on the Black Market Auction House (BMAH).
It's not every day you see Warcraft show up on Humble Bundle, the pay-what-you-want-for-books-and-or-games site that lets you choose how to distribute your payment, with part of the proceeds benefitting a wide variety of charities.
For those of you who haven't played any of BioWare's seminal RPG series -- Dragon Age, Mass Effect, Knights of the Old Republic, and its MMO counterpart Star Wars: The Old Republic -- one thing that stands out is your ability to form meaningful relationships with the characters you interact with most.
During these quarantine times (quarantimes?) it's possible that some of you out there have been spending more time than usual playing the games you invest the most time in.
I love transmog.