World Of Warcraft
Whatever your feelings are about Diablo Immortal, it has to be admitted that the mobile MMO has some pretty significant innovations in terms of its design to make the gameplay accessible and easy to drop in and out of.
Patch 9.2.5 next week, and we're getting Cross-Faction Grouping, a feature I've wanted for years and years.
I started playing Diablo 3 since it was released in 2012 (actually beforehand, because of the beta).
I'm biased, but I really had a blast playing endgame in Cataclysm, and I think Dragon Soul may have been the best raid in terms of enough complexity and variety to make fights fun and challenging while still not being ridiculously over-taxing or over-designed.
I don't know if any of you played City of Heroes back in the day -- it shut down ten years ago, my God, I am literally aging to dust like that one villain in Indiana Jones and the Last Crusade -- but one of the elements it had that fascinates me is that it had a content creator added at one point, where players could create small adventures for other players to experience.
Every expansion has that one mob which is just plain annoying.
Behold the Shadowlands -- four zones full of interesting and compelling content.
I come from families where life revolves around food.
With the arrival of the pre-patch, the Reins of the Mighty Caravan Brutosaur went from a vendor item to an infrequent visitor on the Black Market Auction House (BMAH).
It's not every day you see Warcraft show up on Humble Bundle, the pay-what-you-want-for-books-and-or-games site that lets you choose how to distribute your payment, with part of the proceeds benefitting a wide variety of charities.