Vanished job posting suggests Blizzard may be working on an MMO RTS
Blizzard has made its bones in the RTS genre. Nowadays, the company works on a variety of games, though — from the dungeon-crawling, loot-grabbing madness of Diablo 3, to the team-based, first-person-shooter action of Overwatch, all the way to the MMORPG that ate the rest of the genre, World of Warcraft. But if not for Warcraft: Orcs & Humans back in 1994, it’s hard to imagine Blizzard being in the position it’s in today.
As such, this new job posting definitely makes us wonder what’s going on over at the good ol’ Blizzard HQ — at least it did before they took it down. Being the internet, though, nothing disappears, and you can get a look for yourself at the original:
Blizzard Entertainment is seeking an experienced Unity mobile client engineer to work on an unannounced MMO RTS project. The ideal applicant has an unwavering passion for mobile development and solving engineering problems unique to mobile app environments. If you thrive in an environment that values creativity, collaboration, and knowledge sharing, then drop us a line!
Requirements
- 5+ years of Game Development experience
- iOS and/or Android development experience
- Experience with Unity
- Fluent in C#
- Capable of working very closely with artists, designers, and engineers to understand and meet their client needs
- Strong understanding of game assets and handling asset version changes
- Excellent verbal and written communications skills
- Experience with optimizations for mobile platforms
Pluses
- Experience with code optimization
- Fluency with C++
- Avid mobile application user
- Strong understanding of 3D graphics and shaders
- CS or related degree
- Strong data structures, logic, and algorithm skills
- Strong debugging skills
There are still several other postings for an unannounced project up on the Job Openings page, so we can’t say why this particular one was taken down. Did they already fill the position? Did they decide it revealed too much about the mysterious unannounced project?
So far, the only other positions available for the unannounced project(s) are either related to art or engineering. None of them are quite as specific as “mobile MMO RTS,” but some do mention a “robust first-person engine.” Whether those positions refer to the same unannounced project, current plans, outdated plans, or something else is still up in the air, however.
A mobile MMO RTS would be simultaneously new and a return to form for the company that last dipped its toe in the RTS genre with StarCraft II (or StarCraft Remastered, depending how you look at it.) Making it MMO from the start definitely changes things — it reminds me of mobile 4x games like Civilization Revolution that you can play on your phone or tablet. {PB}
Blizzard certainly knows a bit about both MMOs and real-time strategy at this point, and their job listing seems to be more than just vague speculation. I’m leaning toward StarCraft myself, just because StarCraft Remastered was such a success and you could definitely leverage the IP into the mobile space, but let’s face facts — it’s way too early to call.
Of course, this is an unannounced project, and one that has had its posting taken down. We also have to remember that Blizzard is willing to cancel a game even after years of development — we all remember Titan — so until they actually announce they’re making a mobile MMO RTS, you probably shouldn’t get your hopes up.
Still, one wonders what it could be — a brand new IP? An old favorite like Warcraft or StarCraft? Just how massive, multiplayer, and online will this game actually be? How will such an RTS even play? There’s a lot to consider, but they definitely are working on something if they’re actually hiring so specifically for it.
That is, assuming they actually are hiring for it, which is now no longer a certainty since the posting has been taken down. Hopefully, if there is such a project, we’ll hear about it soon with BlizzCon around the corner (but, again, I wouldn’t get your hopes up just yet).
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