WoW

Hellfire Citadel raid testing schedule for June 10

This week will see some targeted testing in store for the Hellfire Citadel raid on the patch 6.2 PTR. A new build is scheduled to be released to the PTR tomorrow, and as a result there should be some raid testing on Wednesday, June 10. Only two bosses will be tested — Kormrok and Tyrant Velhari — but both will be opened on Mythic difficulty, so keep that in mind when you’re putting any potential raid testing groups together. Mythic difficulty requires a fixed 20 players to test, it’s not a flexible raid size.

Originally Posted by Watcher (Blue Tracker / Official Post)

We are aiming to get a new build onto the PTR on Tuesday, and will be using Wednesday, June 10, to revisit a couple of Mythic encounters in the new build. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, June 10

Kormrok – Mythic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)

Tyrant Velhari – Mythic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In Stormwind, Orgrimmar, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) You can also teleport to Tanaan and just walk in the standard entrance.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

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