Heroes balance changes bring more nerfs to Samuro
The Heroes of the Storm team has been busy lately, rolling out big reworks to Zeratul and Kharazim on the PTR (both will likely be live next week), previewing new holiday skins and mounts, and getting ready to launch Varian (also next week) and Ragnaros (in December). But today a new round of balance changes went live, tweaking Kael’thas, Valla, Samuro, Malfurion, Murky, ETC, Muradin, and Zarya. As usual, it’s a mix of nerfs and buffs, and unsurprisingly Nexus newbie Samuro has another round of nerfs as Blizzard tries to bring him in line with the rest of the cast.
As Murky says, “Aaaaaughibbrgubugbugrguburgle!”
This patch is live now — read on for the full patch notes.
ASSASSIN
KAEL’THAS
Talents
Level 7
- Sun King’s Fury (W)
- Increased damage bonus from 30 to 35%
VALLA
Talents
Level 4
- Punishment (W)
- Bonus damage per Hatred stack decreased from 5 to 4%
Level 7
- Arsenal (W)
- Cooldown reduction per Hero hit reduced from 3 to 2 seconds
Developer Comments: Valla is sitting in a really good spot right now, but we feel like the damage output compared to ease of use is too high on her Multishot talents. The changes to Punishment and Arsenal should incentivize players into taking the higher skill-vs-reward talents on those tiers.
SAMURO
Stats
- Basic Attack Damage decreased from 93 to 88
Abilities
- Mirror Images (Q)
- Damage dealt reduced from 30 to 25% of Samuro’s damage
- Illusion Master (R)
- Damage increase reduced from 15 to 10%
Talents
Level 13
- Shukuchi (E)
- Teleport range decreased by 20%
Developer Comments: While there are a lot of knobs for us to turn in order to help bring Samuro’s win rate more in line, we felt that his damage output (especially burst) was where we wanted to start first. We are happy with his survivability options and feel his fantasy should cater towards being elusive. We also realize that damage and confusion are really all he brings to a team, so we wanted to be careful with the changes. We feel that these small tweaks to his damage (and the fact that they compound on each other) will cause a reasonable drop in his win rate and will continue to closely monitor him.
SPECIALIST
MURKY
Abilities
- Slime (Q)
- Damage increased from 82 to 86
- Pufferfish (W)
- Damage increased from 390 to 410
Developer Comments: “Aaaaaughibbrgubugbugrguburgle!” Translated, that means he’s getting a 5% buff to most of his damage, but expect to see larger Talent changes in the early part of next year.
SUPPORT
MALFURION
Talents
Level 1
- Shan’do’s Clarity (Trait)
- Cooldown reduction decreased from 10 to 8 seconds
- Moonburn (W)
- Bonus damage against non-heroes reduced from 100 to 75%
Level 4
- Elune’s Grace (Passive)
- Ability range decreased from 30 to 25%
Developer Comments: Similar to ETC, Malfurion is simply a little too powerful. We’re toning down some of his talents to keep him more in line with other supports.
WARRIOR
E.T.C.
Stats
- Maximum Base Health decreased from 2556 to 2428
- Base Health Regen from 5.32 to 5.06
Talents
Level 1
- Prog Rock (E)
- Quest reward ally heal reduced from 53 to 50
Level 7
- Echo Pedal (Passive)
- Bonus damage to Minions and Mercenaries reduced from 100 to 75%
Level 13
- Face Smelt (W)
- Slow amount reduced from 60 to 50%
Developer Comments: ETC is a little too strong at all levels of play, so we’re looking to trim down his power. He also has a few over performing talents in Prog Rock, Echo Pedal, and Face Smelt, so we’re lowering their power to make the other talents on their tiers more competitive.
MURADIN
Stats
- Base Maximum Health increased from 2556 to 2633
- Health Regen increased from 5.32 to 5.48
Talents
Level 4
- Crowd Control (W)
- Added functionality:
- Now also refunds 5 Mana per enemy hit
- Added functionality:
Level 7
- Skullcracker (Passive)
- Added functionality:
- Now also passively increases Muradin’s attack speed by 25%
- Added functionality:
- Iron-Forged Momentum (Passive)
- No longer decreases the cooldown of Dwarf Toss
Level 16
- Heavy Impact (E)
- Stun duration reduced from .75 to .5
Developer Comments: Muradin’s pick rate in both Hero League and Pro Play continues to be extremely high. Oddly enough his win rate is actually below average in most levels of play. We realize that he brings a very versatile kit that allows him to be a great solo-Warrior for his team. Our main change to offset his Health is to remove the escape effectiveness of Iron-Forged Momentum. Next week we will also be reducing the amount of Health that Avatar provides. The rest of the changes are minimal and targeted towards talent win/pick rates.
ZARYA
Talents
Level 1
- Demolitions Expert (Q)
- Quest reward of hitting 5 Heroes increased from .375 to .5
- Together We Are Strong (E)
- Decreased Energy per damage dealt from 10 to 9
- Increased the maximum Energy gained from 25 to 30
- Maximum Charge (Trait)
- Quest completion time increased from 120 to 150 seconds
Level 4
- Defensive Shielding (Passive)
- Block charge duration reduced from 12 to 6 seconds
Level 7
- Hit Me (Trait)
- Bonus Energy from Zarya’s Shields decreased from 20 to 15%
Level 13
- Unstoppable Competitor (W)
- Unstoppable duration increased from 1.5 to 2 seconds
- Endurance Training (Passive)
- Damage reduction decreased from 25 to 20%
Level 16
- Plasma Shock (Q)
- Slow duration increased from 1 to 1.5 seconds
- Cleansing Shield (E)
- Added functionality
- Also decreases Cooldown of Shield Ally from 12 to 10 seconds
- Added functionality
Level 20
- Unyielding Defender (Active)
- Cooldown increased from 45 to 60 seconds
Developer Comments: Zarya’s power level is slightly higher than what we’d like, and in general her Energy Talents are stronger than all the other options on their tiers. These changes should increase Talent diversity and deliver a slight nerf to the Hero..
BUG FIXES
Heroes and Talents
- Tyrael: Fixed an issue that could cause Tyrael’s Sanctification ability to fail if Zarya cast Expulsion Zone at the same location.
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