What’s in the new Hearthstone Core set? Here’s every card you’ll be able to play
Later this year, Hearthstone will be introducing the Core Set, fundamentally changing the selection of cards that compose the very basic toolkits of every class. These are the cards that most decks will be built around, and they will always be freely available to every player, assuming they have leveled up their classes — which every player should be able to easily accomplish.
Many of those Basic and Classic cards you’ve grown accustomed to will be replaced, and many old cards are returning. But what, exactly, will be in the Core Set? Read on for a list of every single card in Hearthstone’s Core Set (allowed for Constructed play in Standard Mode), as well as any changes to those cards.
Cards moving from the Basic Set to the Core Set
Since Basic cards had no rarity, these cards are now getting rarities of their own, as listed below.
Demon Hunter
- Common
- Aldrachi Warblades
- Chaos Nova
- now a Fel spell
- Chaos Strike
- now a Fel spell
- Coordinated Strike
- Rare
Druid
- Common
- Wild Growth
- now a Nature spell
- Wild Growth
- Rare
- Innervate
- now a Nature spell
- Mark of the Wild
- now gives +2/+3 instead of +2/+2
- now a Nature spell
- Innervate
Hunter
- Rare
- Arcane Shot
- now an Arcane spell
- Tracking
- wording changed to “Discover a card from your deck.”
- Arcane Shot
Mage
- Common
- Arcane Intellect
- now an Arcane spell
- Fireball
- now a Fire spell
- Arcane Intellect
- Rare
- Epic
- Flamestrike
- now deals 5 damage to all enemy minions instead of 4
- now a Fire spell
- Flamestrike
Paladin
- Common
- Blessing of Kings
- now a Holy spell
- Consecration
- now a Holy spell
- Truesilver Champion
- Blessing of Kings
- Rare
- Guardian of Kings
- now a 5/7 instead of a 5/6
- now has Taunt
- Holy Light
- now restores 8 health instead of 6
- now a Holy spell
- Guardian of Kings
Priest
- Common
- Holy Nova
- now a Holy spell
- Holy Smite
- now a Holy spell
- Power Infusion
- now a Holy spell
- Psychic Conjurer
- Shadow Word: Death
- now a Shadow spell
- Holy Nova
Rogue
- Common
- Assassinate
- now costs 4 mana instead of 5
- Backstab
- Cold Blood
- Deadly Poison
- now a Nature spell
- Assassinate
- Rare
- Assassin’s Blade
- now a 2/5 weapon instead of 3/4
- now costs 4 mana instead of 5
- Sinister Strike
- Sprint
- now costs 6 mana instead of 7
- Assassin’s Blade
Shaman
- Common
- Fire Elemental
- now deals 4 damage with its Battlecry instead of 3
- Rockbiter Weapon
- now a Nature spell
- Hex
- now a Nature spell
- Windfury
- now a Nature spell
- Fire Elemental
Warlock
- Common
- Dread Infernal
- Hellfire
- now a Fire spell
- Mortal Coil
- now a Shadow spell
Warrior
- Common
- Execute
- Fiery War Axe
- Warsong Commander
- new wording: now reads “After you summon another minion, give it Rush.”
- Whirlwind
Neutral
- Common
- Chillwind Yeti
- Elven Archer
- Gurubashi Berserker
- now a 2/8 instead of a 2/7
- Kobold Geomancer
- Murloc Tidehunter
- Raid Leader
- now a 2/3 instead of a 2/2
- River Crocolisk
- Sen’jin Shieldmasta
- Stormwind Champion
- now a 7/7 instead of a 6/6
- Voodoo Doctor
- Rare
Cards moving from the Classic Set to the Core Set
Druid
- Common
- Druid of the Claw
- now a 5/4 instead of a 4/4, that can transform into either:
- a 5/4 with Rush instead of a 4/4 with Rush, or
- a 5/6 with Taunt instead of a 4/6 with Taunt
- now a 5/4 instead of a 4/4, that can transform into either:
- Power of the Wild
- Soul of the Forest
- now a Nature spell
- Druid of the Claw
- Rare
- Nourish
- now a Nature spell
- Nourish
- Epic
- Ancient of War
- Force of Nature
- now a Nature spell
- Legendary
- Cenarius
- now costs 8 mana instead of 9
- Cenarius
Hunter
- Common
- Deadly Shot
- Explosive Trap
- now a Fire spell
- Freezing Trap
- now a Frost spell
- Scavenging Hyena
- Rare
- Epic
- Legendary
Mage
- Common
- Cone of Cold
- now costs 3 mana instead of 4
- now a Frost spell
- Ice Barrier
- now a Frost spell
- Mirror Entity
- now an Arcane spell
- Cone of Cold
- Rare
- Counterspell
- now an Arcane spell
- Counterspell
Paladin
- Common
- Argent Protector
- now a 3/2 instead of a 2/2
- Noble Sacrifice
- Argent Protector
- Rare
- Aldor Peacekeeper
- Equality
- now costs 3 mana instead of 4
- now a Holy spell
- Legendary
Priest
- Common
- Lightspawn
- now a 0/4 instead of a 0/5
- now costs 3 mana instead of 4
- Temple Enforcer
- Lightspawn
- Rare
- Epic
- Shadow Word: Ruin
- now a Shadow spell
- Shadow Word: Ruin
- Legendary
Rogue
- Common
- Shadowstep
- now a Shadow spell
- Shadowstep
- Rare
- Epic
- Patient Assassin
- now a 1/2 instead of a 1/1
- Preparation
- Patient Assassin
Shaman
- Common
- Lightning Bolt
- now a Nature spell
- Unbound Elemental
- Lightning Bolt
- Rare
- Feral Spirit
- now has Overload: 1 instead of 2
- Lightning Storm
- now always deals 3 damage to all enemy minions, instead of 2-3
- now a Nature spell
- Mana Tide Totem
- Feral Spirit
- Epic
- Doomhammer
- Earth Elemental
- now has Overload: 2 instead of 3
- Legendary
- Al’Akir the Windlord
- now a 3/6 instead of a 3/5
- Al’Akir the Windlord
Warlock
- Common
- Rare
- Siphon Soul
- now costs 5 mana instead of 6
- now a Shadow spell
- Void Terror
- now a 3/4 instead of a 3/3
- Siphon Soul
- Epic
- Twisting Nether
- now a Shadow spell
- Twisting Nether
- Legendary
- Lord Jaraxxus
- no longer a minion; now a Hero Card with 5 armor and “Battlecry: Equip a 3/8 Blood Fury.”
- Lord Jaraxxus
Warrior
- Common
- Rare
- Epic
- Legendary
- Grommash Hellscream
- wording changed: now reads “Has +6 Attack while damaged” instead of “Enrage: +6 Attack.”
- Grommash Hellscream
Neutral
- Common
- Rare
- Arcane Devourer
- now a 4/8 instead of a 5/5
- Coldlight Seer
- Crazed Alchemist
- Defender of Argus
- now a 3/3 instead of a 2/3
- Gadgetzan Auctioneer
- Injured Blademaster
- SI:7 Infiltrator
- Violet Teacher
- Young Priestess
- Arcane Devourer
- Epic
- Barrens Stablehand
- now a 5/5 instead of a 4/4
- Big Game Hunter
- now costs 4 mana instead of 5
- Faceless Manipulator
- Southsea Captain
- Barrens Stablehand
- Legendary
- Baron Geddon
- now a 7/7 instead of a 7/5
- Bloodmage Thalnos
- Brightwing
- Cairne Bloodhoof
- now a 5/5 instead of a 4/5
- his Deathrattle now summons Baine Bloodhoof as a 5/5 instead of a 4/5
- High Inquisitor Whitemane
- now costs 6 mana instead of 7
- now a 5/7 instead of a 6/8
- King Mukla
- Baron Geddon
Cards returning from previous sets to the Core Set
From Demon Hunter Initiate
Demon Hunter
- Common
- Rare
- Feast of Souls
- now a Shadow spell
- Raging Felscreamer
- Feast of Souls
- Epic
- Eye Beam
- now a Fel spell
- Eye Beam
From Ashes of Outland
Demon Hunter
- Common
- Epic
- Warglaives of Azzinoth
- now costs 5 mana instead of 6
- now has 3 durability instead of 4
- Warglaives of Azzinoth
From Hall of Fame
Priest
- Epic
- Shadowform
- now costs 2 mana instead of 3
- wording now only reads “Your Hero Power becomes: ‘Deal 2 damage'” with no mention of dealing 3 damage if already in Shadowform anymore
- now a Shadow spell
- Shadowform
From various Wild Mode sets
Druid
- Common
- Enchanted Raven
- Feral Rage
- Landscaping
- now a Nature spell
- Menagerie Warden
- now costs 5 mana instead of 6
- now a 4/4 instead of a 5/5
- Pounce
Hunter
- Common
- Epic
- Lock and Load
- now costs 1 mana instead of 2
- Lock and Load
Mage
- Common
- Arcanologist
- Ethereal Conjurer
- now a 6/4 instead of a 6/3
- Shooting Star
- now an Arcane spell
- Snap Freeze
- now costs 1 mana instead of 2
- now a Frost spell
- Rare
- Epic
- Coldarra Drake
- now a 6/7 instead of a 6/6
- Coldarra Drake
Paladin
- Common
- Avenge
- now a Holy spell
- Righteous Protector
- Stand Against Darkness
- Warhorse Trainer
- now a 3/4 instead of a 2/4
- Avenge
Priest
- Common
- Flash Heal
- now a Holy spell
- Flash Heal
Rogue
- Common
- Bladed Cultist
- Plague Scientist
- Swashburglar
- wording changed: now says “Add a random card from another class to your hand” instead of “your opponent’s class.”
- Tomb Pillager
Shaman
- Common
- Menacing Nimbus
- Tidal Surge
- wording changed to “Lifesteal. Deal 4 damage to a minion.”
- now a Nature spell
- Rare
- Draenei Totemcarver
- now a 4/5 instead of a 4/4
- Draenei Totemcarver
Warlock
- Common
- Drain Soul
- now deals 3 damage to a minion instead of 2
- now a Shadow spell
- Fiendish Circle
- now a Fel spell
- Lakkari Felhound
- wording changed: now says “Discard your two lowest cost cards” instead of “two random cards.”
- Possessed Villager
- Drain Soul
- Rare
Warrior
- Rare
Neutral
- Common
- Rare
- Epic
- Clockwork Giant
- Mini-Mage
- now costs 3 mana instead of 4
- now a 3/1 instead of a 4/1
- Legendary
New cards joining the Core Set
Demon Hunter
- Common
- Gan’arg Glaivesmith
- 3 mana Demon, 3/2. Outcast: Give your hero +3 Attack this turn.
- Gan’arg Glaivesmith
- Rare
- Illidari Inquisitor
- 8 mana Demon, 8/8. Rush. After your hero attacks an enemy, this attacks it too.
- Illidari Inquisitor
- Legendary
- Kor’vas Bloodthorn
- 2 mana, 2/2. Charge, Lifesteal. After you play a card with Outcast, return this to your hand.
- Kor’vas Bloodthorn
Druid
- Rare
- Nordrassil Druid
- 4 mana, 3/5. Battlecry: The next spell you cast this turn costs (3) less.
- Nordrassil Druid
Hunter
- Rare
- Selective Breeder
- 2 mana, 1/1. Battlecry: Discover a copy of a Beast in your deck.
- Selective Breeder
Mage
- Legendary
- Aegwynn, the Guardian
- 5 mana, 5/5. Spell Damage +2. Deathrattle: The next minion you draw inherits these powers.
- Aegwynn, the Guardian
Paladin
- Epic
- Pursuit of Justice
- 2 mana Holy spell. Give +1 Attack to Silver Hand Recruits you summon this game.
- Reckoning
- 1 mana Holy spell. Secret: After an enemy minion deals 3 or more damage, destroy it.
- Pursuit of Justice
Priest
- Common
- Shadowed Spirit
- 3 mana, 4/3. Deathrattle: Deal 3 damage to the enemy hero.
- Shadowed Spirit
- Rare
- Crimson Clergy
- 1 mana, 1/3. After a friendly character is healed, gain +1 Attack.
- Focused Will
- 1 mana spell. Silence a minion, then give it +3 Health.
- Thrive in the Shadows
- 2 mana Shadow spell. Discover a spell from your deck.
- Crimson Clergy
Rogue
- Legendary
- Vanessa VanCleef
- 2 mana, 2/3. Combo: Add a copy of the last card your opponent played to your hand.
- Vanessa VanCleef
Shaman
- Common
- Novice Zapper
- 1 mana, 3/2. Spell Damage +1. Overload: (1)
- Novice Zapper
Warlock
- Common
- Enslaved Fel Lord
- 7 mana Demon, 4/10. Taunt. Also damages the minions next to whomever this attacks.
- Enslaved Fel Lord
- Rare
- Ritual of Doom
- 0 mana Shadow spell. Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon.
- Ritual of Doom
- Epic
- Felsoul Jailer
- 5 mana Demon, 4/6. Battlecry: Your opponent discards a minion. Deathrattle: Return it.
- Felsoul Jailer
Warrior
- Common
- Bloodsail Deckhand
- 1 mana Pirate, 2/1. Battlecry: The next weapon you play costs (1) less.
- Warsong Outrider
- 4 mana, 5/4. Rush.
- Bloodsail Deckhand
- Rare
- War Cache
- 3 mana spell. Add a random Warrior minion, spell, and weapon to your hand.
- War Cache
Neutral
- Common
- Emerald Skytalon
- 1 mana Beast, 2/1. Rush.
- Redgill Razorjaw
- 2 mana Murloc, 3/1. Rush.
- Emerald Skytalon
- Rare
- Fogsail Freebooter
- 2 mana Pirate, 2/2. Battlecry: If you have a weapon equipped, deal 2 damage.
- Fogsail Freebooter
- Legendary
- Alexstrasza the Life-Binder
- 9 mana Dragon, 8/8. Battlecry: Choose a character. If it’s friendly, Restore 8 Health. If it’s an enemy, deal 8 damage.
- Deathwing the Destroyer
- 10 mana Dragon, 12/12. Battlecry: Destroy all other minions. Discard a card for each destroyed.
- Malygos the Spellweaver
- 9 mana Dragon, 4/12. Battlecry: Draw spells until your hand is full.
- Nozdormu the Eternal
- 7 mana Dragon, 8/8. Start of Game: If this is in BOTH players’ decks, turns are only 15 seconds long.
- Onyxia the Broodmother
- 8 mana Dragon, 8/8. At the end of each turn, fill your board with 1/1 Whelps.
- Overlord Runthak
- 5 mana, 3/6. Rush. Whenever this attacks, give +1/+1 to all minions in your hand.
- Taelan Fordring
- 5 mana, 3/3. Taunt, Divine Shield. Deathrattle: Draw your highest-Cost minion.
- Ysera the Dreamer
- 9 mana Dragon, 4/12. Battlecry: Add one of each Dream card to your hand.
- Alexstrasza the Life-Binder
And there you have it. Make sure to also take a look at the article listing what’s not in the Core Set — meaning those cards from Basic and Classic that will no longer be playable in Standard Mode. Use all of this information to prepare yourself as well as possible for the coming of the Core Set, and may RNG always be in your favor!
Originally posted 2/25/2021. Updated 3/30/2021.
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