Diablo 2 Resurrected will bring quality of life changes that you are going to totally take for granted but still love
Blizzard ran their first (closed) technical alpha for Diablo 2 Resurrected the weekend of April 9, and a few of us Watchers were lucky enough to take the remastered game for a spin. It’s gorgeous — simply and utterly gorgeous. You didn’t get bored, even with the reduced scope of three classes to run through the game’s first two acts. While the Amazon’s bow twang wasn’t quite the same level of comforting to me, it had everything I loved from my very first playthrough of the original Diablo 2 — and we’re getting some improvements to our player experience as a cherry on top!
Let’s check out some of our favorites, but keep in mind that we’re discussing features from the alpha, so any could easily disappear with a snap of a developer’s fingers.
Notifications and automatic gold pickup are clear improvements
First, and probably the best, is the introduction of automatic gold pickup by your character. Run over the little sparkling piles of currency in the game, and voila — it’s yours. You quickly forget the old need to click-click-click on the dropped coins after every kill, and honestly, I think this will be one of the big things to draw back the Diablo 3 crowd. Thank you for giving my left mouse button a break, developers. However, if you’re truly devoted to the old system, you can turn off this feature with the check of a box in the game settings.
Next up is something easily ignored but ultimately very handy: level-up notifications. In D3, you get those
repetitive charming alerts about new skills and skill runes unlocking. However, D2‘s system is framed entirely around the skill trees, and that’s where these notifications shine: they remind you to assign both your skill points and your stat points, which I forget in about 2.5 microseconds. I still appreciate the developers trying to save me from my own forgetfulness.
The shared stash comes to D2R
The shared stash is another feature that may draw the D3 players; the D2 community so clearly wanted it that it’s been included in many an unsupported mod. Now, it is not a direct port — the stash Tetris of the past still exists to some degree. Still, players do have a slightly larger individual stash, and a separate tab for a stash space shared between all characters in the account. No more letting that Sorceress Orb go to waste when it drops on your Barbarian.
And on the subject of gear, holding shift to compare pieces was also a part of D2R in the tech alpha. Yes, you may not care about this one if you’re completely confident in your abilities with your favorite class(es). I greatly appreciate being able to do a side-by-side comparison of an equipped piece and a new drop. It’s one of those little things that you take for granted, and I definitely miss it when I’m trying to play the original version of D2.
Now let’s be real — automatic gold pickup is the clear winner here. There are also a few aesthetic changes I didn’t touch on. Overall, these are small improvements that didn’t have to happen as part of a remastered game but did because I choose to believe the developers actually want us to be happy playing the game. Well, as happy as one can be while getting stomped to dust by Duriel.
We don’t have a release date yet for Diablo 2 Resurrected, but frankly, it can’t come out soon enough for me.
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