The Queue: Strange nocturnal activities
I have spent the night, instead of sleeping, watching these cursed cocktails videos and I’m having visceral sympathy disgust every time he drinks something with Malort in it. Not to mention the beef fizz.
I don’t know why I did this. I mean, I am an alcoh0lic, but I haven’t had any since 2006. This is the Queue.
Hello amazing watchers, did I miss something? Or did we never actually “deal” with Helya or find out what her role in everything was? I know she brokered (ha!) the deal for Odin’s eye and thus forced us to deal with the Eye of the Jailer mechanic for a while. But like…I feel like her plotline is unresolved.
Her plotline is unresolved, although she is banished from the Maw by the Primus and sent to Helheim during the events leading up to the Sanctum of Domination raid. Essentially, she got exactly what she wanted from her alliance with the Jailer — an army of Forsworn and Mawsworn serving her, some of whom may remain in her service, and now she’s back in Helheim with her Kvaldir and those Val’kyr that serve her.
I’d love to see her and Odyn go head to head again, and despite all the evil that she’s done, I kind of root for her to take him down. His greed and petulance helped nearly destroy Azeroth, and he did murder her and force her to become a Val’kyr against her will.
Q4tQ:
If you could keep one mid-level (blue or even green) Torghast ability, which would it be?
I would slap a random old lady to get “Words of Incomprehensible Glory” as a permanent ability. The idea of bashing a bad guy so hard that they cower is just awesome.
I was going to say Signet of Tormented Kings, but that’s also a legendary we can get, so maybe Gibbering Skull? It’s not as fancy and powerful, but a 10% chance of a free Ignore Pain every time you get hit? That would be amazing.
Q4tQ: does anyone else wish WoW would abandon the stale, clustered UI and mechanics based on now antiquated MMOs of the early thousands?
The devs seem to hate flying, so how about a switch to the isometric ARPG style of the Diablo games, with greater ability to adjust the camera for environmental exploration. Not to mention an action bar of like 6 abilities. Instead of the headache of rotation spells, DPS cooldowns, Defense cooldowns, and niche abilities like interrupts. For years at this point I’ll just vend DPS trinkets that are active use. F*ck having YET ANOTHER button to keep track of.
Or an open world breath of the wild style of game. I miss when the WORLD of warcraft was a character all it’s own of sorts. Instead of the set of admittedly pretty obstacles meant to shephard you along a linear path.
I mean, you just described Diablo Immortal. It’s an Action MMORPG, it has that exact setup, it really is almost exactly what you described.
As for the Open World game… I mean, it is? You can go pretty much anywhere. Admittedly, Shadowlands is set in a series of, well, Shadowlands and you need to transit between them, but each zone is still a big open expanse, and both Legion and Battle for Azeroth were open worlds for you to explore.
I feel like the gameplay in vanilla WoW, which is preserved in WoW Classic, was fairly linear if you were actually doing anything. Even the big, world spanning quests to get the Seal of Blackrock, for example, was absolutely on rails. It just had a lot of travel time between sections. It’s true that you could just run around exploring it instead, but not much would happen if you did, unless you went into a higher level zone at lower level. Then you died a lot.
But I’m generally an anti-nostalgia guy.
I really hope that the next expansion gives us a breather. The stakes keep winding up and I’m just finding it all a bit meaningless. I’d be so up for a low key fix stuff and kill monsters expansion rather than yet another planet/universe/reality destroying event we have to avert…
Liz is right, the next expansion should be World of Warcraft Pumpkins and Corgis
Q4tWarriorQ: From MoP onward, we seem to be on a treadmill: kill the big bad… oh, no! The REAL big bad is in the next expansion! (Thank you, Mario. But the real big bad is in another expansion.) Next! Though, to be fair, the big bad was our own greed for azerite in the leadup to BfA.
What’s the warrior class perspective on this? Is it an Odyn-like, “Another opportunity to prove my might!” Or an Odyn-like, “Another heckin’ problem? Really?!” Or something else entirely?
I don’t think the Warrior class has a perspective. I mean, go back to Legion and look at the class halls. Mages? Yeah, a whole bunch of them get together, you meet all these famous Mage figures. Warlocks? Absolutely, there’s a whole council of them. Death Knights, Paladins, Hunters, Priests, Rogues, Druids, Demon Hunters? Yep. Monks? Tons of them. But Warriors? Canonically, there’s only one Warrior in the Warrior class hall, and it’s the Battlelord, the one you’re playing. Saurfang comes for a visit, and you get a few companions like Darius Crowley, but there’s no ‘council of Warriors’ or what have you.
The Warrior class is disparate people — Orc grunts, Human knights, Night Elf Sentinels, Gnome guardsmen, Tauren braves and more — that share martial disciplines and not much else. So I don’t think there’s a ‘Warrior take’ on this stuff.
Okay, that’s the Queue and my cat is losing her tiny mind so I gotta go check on her. Take care everybody.
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