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Discussion > WoWMar 10, 2022 8:00 am CT

How should set gear be rewarded in future World of Warcraft expansions?

The last time World of Warcraft had tier sets, they dropped in Antorus, at the end of Legion. For all of Battle for Azeroth and most of Shadowlands we haven’t had them. Now, it seems that the return of tier sets in Sepulcher of the First Ones is so potent that for the first day of raiding Mythic Sepulcher, it seemed that nobody was interested in actually raiding Mythic, instead doing Heroic Splits to maximize tier gear for their core raiders. They’ve since headed into the raid and killed quite a few bosses, partially due to all that tier they spent the day before farming up.

This has me wondering — is it time for there to be sets besides tier in future content? We kind of had this in Shadowlands with the various Covenant armor sets have set bonuses — maybe we could bring back dungeon sets? One of the fun parts of running dungeon content in both Vanilla WoW and The Burning Crusade were the dungeon sets, which had solid set bonuses and were often quite useful for guilds preparing to run raid content. Maybe Mythic+ dungeons could drop their own kind of tier set, something designed around the specific demands of five player Mythic+ content.

I think that the experiments we saw with Azerite Armor replacing set gear have proved interesting, but ultimately less than compelling. There’s something about sets that just clicks — players love the way their gameplay can be altered by the set bonuses, the act of collecting the pieces, deciding how to best make use of the gear, it just seems far more popular and beloved by the playerbase. So would it be a good idea to make more sets, more bonuses, and more ways to get them? Or should it be reserved for raiding to maintain the exclusive feeling?

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