5 awesome cards to use at Marvel SNAP’s Featured Location, Warrior Falls
Marvel SNAP‘s Warriors of Wakanda season continues to roll out Featured Locations with this week’s addition, Warrior Falls. Featured Locations, for those unaware, typically make a specific location more likely to appear. These mini-events are the way SNAP adds new Locations to the game, and they are definitely worth some deck adjustments if you’re looking to win some matches.
Let’s take a look at some great cards to use while Warrior Falls is the Featured Location, though all of these cards will work to your benefit whenever you encounter Warrior Falls in the future.
What is Warrior Falls? What’s the key to winning when the Warrior Falls Location is up?
Warrior Falls provided the iconic backdrop for two amazing fights in 2018’s Black Panther. Both mirrored moments first seen in the comics. First, you had T’Challa taking on M’Baku, and then the amazing combat between T’Challa and Killmonger. There’s really no way to talk about what happens at Warrior Falls in Wakanda Forever without going into spoilers, but it has a role to play. (Go see the movie, it’s good!)
For the Location in the game, the key mechanic to understand is only the weakest card is destroyed. Weakest, in this context, means the card with the lowest power. Let’s say there are four cards at Warrior Falls: a 1-Power, 2-Power, 3-Power, and 4-Power. Only the 1-Power card dies. The other three live to see another day (turn). If nothing changes, then the following turn, the cards will fight again and this time the 2-Power card would die since it is now the lowest. If all the cards have the same power, nothing gets destroyed.
The battle at Warrior Falls is a free-for-fall meaning your cards will fight each other. If you only have two cards at the Location and your opponent has none, your cards fight, and the loser is destroyed. This is why, with a couple of notable exceptions that we’ll discuss below, you only want one card at Warrior Falls.
Great cards to use on Warrior Falls
Speaking of cards that do great as the sole card at a Location, let’s look at Namor the Sub-Mariner (Ongoing: +5 Power if this is your only card here). The Ongoing effect gives him a beefy 10-power. The only way to get Namor off the falls is to drop a single card with more than 10 power and those options are limited. Given Namor’s role in the recently released Wakanda Forever, this almost seems fitting.
When he’s not chasing Dr. Strange for the Time Stone, Ebony Maw likes to hang out at Warrior Falls. Like Namor, Ebony Maw (You can’t play this after turn 3. Ongoing: You can’t play cards here) puts a ton of pressure on Warrior Falls.
There simply aren’t many cards that can knock it off, and even if you opponent does manage to knock it off the Falls, the lockdown effect will leave when he is destroyed. With both Ebony Maw and Namor being Ongoing cards, it might make sense to slot Spectrum (On Reveal: Give your Ongoing cards +2 Power) into your deck to boost both.
Bucky Barnes (When this is destroyed, create the Winter Soldier in its place) wins when he loses at Warrior Falls. After he’s destroyed, you’ve got a 6-power Winter Soldier left behind. The key is for your opponent to not drop a 7-power card there because that will destroy Winter Soldier.
The only card that could do that on turn 3 would be Maximus or the aforementioned Ebony Maw, but as you get to the later turns, there are more options open to your opponent. The entire destroy package has good synergy with Warrior Falls. Lady Death (Costs 1 less for each card destroyed this game) gets discounted for every card destroyed whether it was yours or your opponents.
Polaris (On Reveal: Move an opposing 1 or 2-Cost card to this location) is like Scorpion from the Mortal Kombat games. She looks at a one or two-cost card on your opponent’s board and says “get over here.” At five power, Polaris is likely to proceed to put the beat down on whatever poor sod she dragged over to Warrior Falls.
Aero (On Reveal: Move all enemy cards played this turn to this location) and Magneto (On Reveal: Move all opposing 3 and 4-Cost cards to this location) give you a similar effect of moving cards to Warrior Falls, but come later in the game. While Magneto can control who he brings over, Aero will move whoever your opponent played giving her a somewhat reduced chance of an ensuing victory.
Going with the theme of making your opponent fight on your terms is Otto Octavius. Doctor Octopus (On Reveal: Pull 4 random cards from your opponent’s hand to their side of this location) will pull down several combatants to the Falls. With his beefy ten power, he’s got a good chance of being the last sentient being standing. Hooglandia on YouTube suggested ramping into Doc Oct with either Electro (On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn) or Psylocke (On Reveal: Next turn, you get +1 Energy) to get him out even earlier.
Warrior Falls can serve as a soft lane denial. You have to be careful what you play there so it doesn’t get killed. If you are running a deck that needs to spread out, you might want to toss Armor (Ongoing: Cards at this location can’t be destroyed) into your list. It negates the effect of Warrior Falls completely. Nobody gets destroyed. It basically acts like a Ruins (A wasteland of destruction) Location at that point. The mighty Colossus (Ongoing: Can’t be destroyed, moved, or have its Power reduced) is another card that can negate the effect of the Falls.
What are your ideas?
Warrior Falls requires some deep thought and careful planning. Whether it is in your Location pool due to the event, or just one of the randomly chosen ones after the event, hopefully these cards and tips will help you win!
What other great cards have you used with Warrior Falls? Let us know in the comments.
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