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Video GamesNov 23, 2022 10:00 am CT

5 awesome cards to use at Marvel SNAP’s Featured Location, Vibranium Mines

Marvel SNAP‘s Warriors of Wakanda season continues to roll out Featured Locations with this week’s addition, Vibranium Mines. Featured Locations, for those unaware, typically make a specific location more likely to appear. These mini-events are the way SNAP adds new Locations to the game, and they are definitely worth some deck adjustments if you’re looking to win some matches.

Let’s take a look at some great cards to use while Vibranium Mines is the Featured Location, though all of these cards will work to your benefit whenever you encounter Vibranium Mines in the future.

What is Vibranium Mines? What’s the key to winning when the Vibranium Mines Location is up?

The Vibranium Mines are where the people of Wakanda mine the almost magic metal that powers their society. But how exactly does one mine a metal that absorbs energy and is also purportedly the hardest metal on Earth? Well, Vibranium can pierce other Vibranium, so you’ll find a wide range of Vibranium mining tools in use. But how did they make those tools to begin with? You still need to get that first Vibranium to make the tool.

In Rise of The Black Panther#2 (2018) the ancient people of Wakanda could warp the metal by speaking to it. If we look at the story of Wakanda in the MCU, it’s plausible Bast gifted the Wakanda’s their first Vibranium. But perhaps those both are nothing more than legends. The real explanation could be as simple as Wakadanas discovered Vibranium, not as metal, but as an ore. The ore may be more malleable.

In Marvel SNAP, you’ll be headed into the Vibranium Mine. When you play a card at the Location, three Vibranium cards are shuffled into your deck. This is just like the Lechuguilla (When you play a card here, shuffle 3 rocks into your deck) Location, but instead of three 1-Cost, 0-Power Rock tokens that Lechuguilla gives, the three Vibranium tokens are 1-Cost, 4-Power, and they can’t be destroyed.

Great cards to use on Vibranium Mine


The first card I thought about when I saw that Vibranium couldn’t be destroyed was Destroyer (On Reveal: Destroy your other cards). Hailing from Asgard, he’s not the most natural lore fit, but synergizes well with the Location. You can deploy your Vibranium all over the board and then deploy Destroyer. Your 4-Power Vibranium will remain even after his drawback fires. This gives the Destroyer deck that already sees some competitive play a nice boost.

Ka-Zar (Blue Marvel / Spectrum)

With Vibranium being a 1-Cost card, Kazar (Ongoing: Your 1-Cost cards have +1 Power), the powerhouse behind the KaZoo deck, is a perfect complimentary card to play. He’ll turn your 4-Power Vibranium into 5-Power tokens. A Vibranium empowered Ka-Zar no longer has to worry about Killmonger (On Reveal: Destroy ALL 1-Cost cards) coming to ruin his day. Blue Marvel (Ongoing: Your other cards have +1 Power) and Spectrum (On Reveal: Give your Ongoing cards +2 Power) make excellent additions to the deck further buffing the Vibranium.


All those lovely Vibranium tokens are nice, but you can’t play them if you don’t draw them. Draw effects are exceedingly rare in Marvel SNAP with Adam Warlock (At the end of each turn, if you are winning this location, draw a card) being about the only other one besides Crystal (On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards). Play a card or two on Vibranium Mines to get those Vibranium in your deck, and then drop Crystal to hopefully draw them. Just hope that Vibranium Mine isn’t the middle Location or it may limit your options.


We’ve seen several versions of a Cerebro (Ongoing: Your highest Power cards get +2 Power) based deck, but none have proven to be consistent to rise out of tier 4. Vibranium Mines could enable a new Cerebro deck based on 4-Power cards. This deck would aim to get many 4-Power cards on the field, while, at the same time, not have a single card with more than 4-Power. Cerebro would turn all those 4-Power cards into 6-Power. Include the normal Cerebro staples like Mystique (On Reveal: If the last card you played has an Ongoing ability, this card gains it) and Onslaught (Ongoing: Double your other Ongoing effects at this location) to make those 4-Power cards hit 8, or even 10 Power! And wouldn’t you know it, Crystal slots perfectly into a Cerebro-4 deck.


What’s better than Vibranium? Free Vibranium! That’s right, with Quinjet (Ongoing: Cards that didn’t start in your deck cost 1 less) on the board, your Vibranium tokens are zero-cost. You can hold them and a card like Ka-Zar until turn 6 and drastically change the board state. Those kinds of turnarounds can lead to 4-cube and even 8-cube victories.

What are your ideas?

You’ll notice this list is heavy with Ongoing cards so be sure to watch out for Enchantress (On Reveal: Remove the abilities from all Ongoing cards at this location) coming back into play. Whether it is in your Location pool due to the event, or just one of the randomly chosen ones after the event, hopefully these cards and tips will help you win!

What other great cards have you used with Vibranium Mine? Let us know in the comments.

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