What mechanic or gameplay element makes a game less attractive to you?
I have played a mountain of video games, especially role playing games like the Baldur’s Gate series — the old-school, isometric style of gameplay where the map is static and combat is turn based. So you’d think I would be acclimated to turn-based games, especially ones that are attempting to create the feeling of a tabletop RPG like Dungeons and Dragons or Pathfinder. But I’m not.
I do not like turn-based combat in video games, especially not ones where every single NPC gets its own turn and I can end up sitting on my hands for 30 seconds while each Goblin gets a round. As much as I’m currently digging Baldur’s Gate 3, it’s my least favorite part of the game design that Larian Studios uses for its CRPGs, and it’s the reason I couldn’t finish Divinity: Original Sin 2. Six Goblins, each with maybe no more than seven health, and I have to wait for all of them to take the Dash action to run up on my characters? No thanks. Give me the Pathfinder:Wrath of the Righteous system where you can pause to give your characters commands and then un-pause to let things unwind in real time over the interminable turn order.
Similarly, I love each and every Diablo game like they were all my precious children — but why can’t we get a Diablo game where I can turn the perspective around and look at the map from another direction? It’s 2023, and aside from higher pixel counts, the Diablo gameplay hasn’t made much progress. It’s maddening in an era when so many isometric games do allow you to rotate your perspective and check the map from different angles. I love D4, but I really wish it had made that improvement when it was modernizing in so many other ways.
So what do y’all think? Is there something games do that you really wish they didn’t? Games you may otherwise love but have that one choice that drives you batty?
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