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WoW ClassicFeb 8, 2024 7:00 am CT

Every enchant available in WoW Classic, Classic Hardcore, and Season of Discovery

WoW Classic can be admittedly overwhelming when it comes to many things — enchants, chief among them. There are just so many different options for nearly every gear slot, and even some special ones that can be used on multiple slots. And besides knowing which enchants to get, you often also need to figure out where to get them from. Some of them are available simply by leveling up the Enchanting profession, while others may require raising your reputation with factions such as the Argent Dawn, and others even might be quest rewards. You’ve got to know who to talk to!

This post is about Classic Era, Hardcore, and Season of Discovery realms. We also have a list of Wrath of the Lich King Classic enchants for those of you playing Wrath Classic.

In order to help you make sense of it all, we’re going to list all the enchants available in WoW Classic, including the new Hardcore realms and Season of Discovery realms.

A note about Season of Discovery:

Phase 2 of Season of Discovery is just getting started, with a max character level of 40, and a profession skill cap of 225. Both of those factors limit which enchants are available to be obtained by players. So we’ll be highlighting which enchants are or aren’t available in that phase.

Without further ado, here are the lists. So sit back, relax, and hopefully find what you want and need!

Every helm/leg enchant in WoW Classic

Unlike modern WoW, some enchants can be used on multiple slots, assuming you have the materials to make/get the enchant more than once. In the case of head and legs, their enchants are shared across all the following items.

Available via normal means:

Available via Zul’Gurub:

Season of Discovery:

  • Every helm/leg enchant is unavailable, as they all require at least level 50 and/or Zul’Gurub.

Every shoulder enchant in WoW Classic

While shoulder enchants are few and far between, the release of Zul’Gurub saw the number of available options quadruple… to a total of four. See them below:

Season of Discovery:

  • Every shoulder enchant is unavailable, as they all require at least level 58 and Zul’Gurub.

Every cloak enchant in WoW Classic

Cloak enchants add protection and resistance, in general, though there are exceptions, like boosting your Agility stat, increasing your Stealth level, or reducing the amount of threat you generate.

The following Cloak enchants are unavailable in Season of Discovery:

  • Enchant Cloak – Greater Resistance requires Enchanting 265
  • Enchant Cloak – Greater Fire Resistance requires Enchanting 300
  • Enchant Cloak – Greater Nature Resistance requires Enchanting 300
  • Enchant Cloak – Superior Defense requires Enchanting 285
  • Enchant Cloak – Subtlety requires Enchanting 300
  • Enchant Cloak – Stealth requires Enchanting 300 and Ahn’Qiraj
  • Enchant Cloak – Dodge requires Enchanting 300 and Ahn’Qiraj

Every chest enchant in WoW Classic

Chest enchants will boost your health or mana, give you some absorption, or add a small increase to every base stat.

The following Chest enchants are unavailable in Season of Discovery:

  • Enchant Chest – Major Health requires Enchanting 275
  • Enchant Chest – Superior Mana requires Enchanting 230
  • Enchant Chest – Major Mana requires Enchanting 290
  • Enchant Chest – Stats requires Enchanting 245
  • Enchant Chest – Greater Stats requires Enchanting 300

Every bracer enchant in WoW Classic

Bracer enchants are very versatile. There is a plethora of effects, but the highlights are certainly the individual stat increases.

The following Bracer enchants are unavailable in Season of Discovery:

  • Enchant Bracer – Deflection requires Enchanting 235
  • Enchant Bracer – Greater Stamina requires Enchanting 245
  • Enchant Bracer – Superior Stamina requires Enchanting 300
  • Enchant Bracer – Superior Spirit requires Enchanting 270
  • Enchant Bracer – Greater Strength requires Enchanting 240
  • Enchant Bracer – Superior Strength requires Enchanting 295
  • Enchant Bracer – Greater Intellect requires Enchanting 255
  • Enchant Bracer – Mana Regeneration requires Enchanting 290
  • Enchant Bracer – Healing Power requires Enchanting 300

Every glove enchant in WoW Classic

Glove enchants help you work better with your hands — they improve your ability to perform your tradeskills, or increase the elemental damage from spells that might leave your fingers, among other things.

The following Gloves enchants are unavailable in Season of Discovery:

  • Enchant Gloves – Minor Haste requires Enchanting 250
  • Enchant Gloves – Riding Skill requires Enchanting 250
  • Enchant Gloves – Greater Agility requires Enchanting 270
  • Enchant Gloves – Greater Strength requires Enchanting 295
  • Enchant Gloves – Threat requires Enchanting 300
  • Enchant Gloves – Superior Agility requires Enchanting 300 and Ahn’Qiraj
  • Enchant Gloves – Fire Power requires Enchanting 300 and Ahn’Qiraj
  • Enchant Gloves – Frost Power requires Enchanting 300 and Ahn’Qiraj
  • Enchant Gloves – Shadow Power requires Enchanting 300 and Ahn’Qiraj
  • Enchant Gloves – Healing Power requires Enchanting 300 and Ahn’Qiraj

Every boots enchant in WoW Classic

These enchants for boots might make your feet move faster, or improve your overall Agility, but there are also options to increase your Stamina or Spirit.

The following Boots enchants are unavailable in Season of Discovery:

  • Enchant Boots – Agility requires Enchanting 235
  • Enchant Boots – Greater Agility requires Enchanting 295
  • Enchant Boots – Greater Stamina requires Enchanting 260
  • Enchant Boots – Spirit requires Enchanting 275

Every weapon/shield enchant in WoW Classic

These are the stars of the show. Weapon enchants are powerful, highly sought after, and often make your weapons glow with special effects as well. Sadly, Zul’Gurub doesn’t add any new weapon enchants, but it does bring two new… oils.

1H Weapons:

The following 1H Weapon enchants are unavailable in Season of Discovery:

  • Enchant Weapon – Demonslaying requires Enchanting 230
  • Enchant Weapon – Greater Striking requires Enchanting 245
  • Enchant Weapon – Superior Striking requires Enchanting 300
  • Enchant Weapon – Icy Chill requires Enchanting 285
  • Enchant Weapon – Healing Power requires Enchanting 300
  • Enchant Weapon – Crusader requires Enchanting 300
  • Enchant Weapon – Fiery Weapon requires Enchanting 265
  • Enchant Weapon – Strength requires Enchanting 290
  • Enchant Weapon – Agility requires Enchanting 290
  • Enchant Weapon – Unholy Weapon requires Enchanting 295
  • Enchant Weapon – Spell Power requires Enchanting 300
  • Enchant Weapon – Lifestealing requires Enchanting 300
  • Enchant Weapon – Mighty Spirit requires Enchanting 300
  • Enchant Weapon – Mighty Intellect requires Enchanting 300

2H Weapon:

The following 2H Weapon enchants are unavailable in Season of Discovery:

  • Enchant 2H Weapon – Greater Impact requires Enchanting 240
  • Enchant 2H Weapon – Superior Impact requires Enchanting 295
  • Enchant 2H Weapon – Major Intellect requires Enchanting 300
  • Enchant 2H Weapon – Major Spirit requires Enchanting 300
  • Enchant 2H Weapon – Agility requires Enchanting 290 and Timbermaw Hold reputation.

Weapon Oils:

The following Weapon Oils are unavailable in Season of Discovery:

  • Wizard Oil requires Enchanting 275
  • Brilliant Mana Oil requires Enchanting 300
  • Brilliant Wizard Oil requires Enchanting 300

Shields:

The following Shield enchants are unavailable in Season of Discovery:

  • Enchant Shield – Greater Stamina requires Enchanting 265
  • Enchant Shield – Greater Spirit requires Enchanting 230
  • Enchant Shield – Superior Spirit requires Enchanting 280
  • Enchant Shield – Frost Resistance requires Enchanting 235

Whew. That was a lot, but we’ve made it. Now, get over there and enchant your gear! Or, at least, begin working on it. You’ve got a nice grind (or two, or three…) ahead of you.

Originally published July 23, 2020; updated February 8, 2024

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