Manaforge Omega Race to World First day 7: The race turns upside down with two more World First kills!
Dear readers, a great deal has changed in the Manaforge Omega Race to World First in the past 24 hours. Two more bosses have fallen and the leaderboards have turned upside down (and then upside down again). We’ll talk about the bosses one at a time, starting with Soul Hunters, which guilds were just starting on Sunday.
The Soul Hunters World First goes to Liquid!
Liquid and Echo reached Soul Hunters at nearly the same time, but Echo called it a day after just one pull, opting to come in fresh in the morning. But it was much earlier in the day for Liquid and they kept pushing. The guild switched to a five-healer comp and committed some gear upgrades — which guilds will usually hold out on for as long as possible — to burn these bosses down fast. The fight is chaotic, and the enrage is a full 1.5 minutes faster on Mythic than Heroic, so they had to push DPS fast while running more healers than usual.
But while Liquid was progressing towards a kill, Blizzard decided the encounter was tuned too high, and cut boss health by 7%. Liquid already had a best pull of 13% before the nerf, and it didn’t take many pulls after the nerf to take these bosses down. They killed the boss after only 26 pulls to secure the World First. Here’s the kill video.
Would taking down a boss while Echo and Method were asleep secure Liquid’s lead? As it turns out, no.
When Echo started their raid day, they slammed through Soul Hunters in just 14 pulls for world second. Method returned to the raid at around the same time and quickly killed Forgeweaver Araz on the 93rd pull. They spent some time on Fractillus, as the bosses can be done in either order (and Soul Hunters is technically optional), but switched to Soul Hunters and killed them in just 28 pulls.
Fractillus World First goes to Echo!
Fractillus is a fight that seems simple. It’s a one-phase fight with a boss that stands still for the entire encounter, but it’s all about positioning. The room is divided into lanes, and a wall will spawn in a lane behind players when they’re targeted with specific abilities, and will be destroyed when players are targeted with specific abilities. If six walls stack up in a single lane, the boss enrages and the fight is over. In Mythic walls stack up faster than you can get rid of them, and a new type of wall spawns that puts a DoT on the whole raid.
The trick is to have the right players in the right lanes at the right time, and to DPS down the boss before too many walls spawn. So far, guilds have managed positioning with WeakAuras helping players find the right place to run, but these caused a lot of problems, too. WeakAuras that weren’t perfect could send players to the wrong place, and if players had different versions of the WeakAura could be sent in different (wrong) directions — technical problems abounded as guilds attempted to prog. While the fight required a level of coordination that took a Weakaura to manage, guilds spent a lot of time wrangling Weakauras.
Liquid went through a lot of comp swaps trying to get the damage and survivability they needed for this fight, eventually deciding to one-tank it. The fight definitely isn’t designed for this, as the tank takes a stacking debuff that increases damage taken. However, a Brewmaster Monk can take two stacks, staggering the damage, and when paired with a Holy Paladin bubble taunting the boss, the Monk could let their debuff fall off before it became (too) deadly.
But by this time it was late for Liquid. They went to bed before securing a kill, and in the meantime Echo and Method caught up.
Echo took out Fractillus in a quick 32 pulls, using a one-tank composition with a Brewmaster Monk and Holy Paladin. They hit the enrage and only the Monk was left standing at the end: but Fractillus was dead. Here’s the kill video!
Method followed with their own kill pretty quickly, after X pulls, before Liquid was even back in the raid. It was quite a swing in the standings overnight. Fresh from a good night’s sleep, Liquid got the boss down after 55 pulls. All three of the guilds committed Vantus Runes to give them the edge to finish this fight, and all three used the one-tank strategy with a Brewmaster Monk and Holy Paladin.
What’s next?
These three guilds have all moved on to Nexus-King Salhadaar, and remain the only guilds progressing on this fight. Salhadaar has 9 billion health and a void dragon that heals him — a speed bump, at least, on the path to World First Manaforge Omega.
The rest of the pack remains stuck on Forgeweaver Araz, which is proving to be a hard wall. Here are the current standings:
- Liquid (6/8), with Salhadaar at 21% after 49 pulls
- Echo (6/8), with Salhadaar at 29% after 31 pulls
- Method (6/8), with Salhadaar at 58% after 21 pulls
- Huoguo Hero (3/8), with Forgeweaver Araz at 5.64% after 154 pulls
- Honestly (3/8), with Forgeweaver Araz at 11% after 78 pulls
Note that Salhadaar health percentages can be deceiving based on how he heals during the fight. Raider.io takes this into consideration in the health percentages it reports, and I’m using their numbers here.
It’s been a dramatic day, and there will no doubt be more progress tomorrow, particularly as more guilds take out Forgeweaver Araz and wrestle for the fourth place slot — or the top three!
I’ll keep you up to date with another update tomorrow afternoon, but if you want more frequent updates, I recommend watching Raider.io for up-to-the-minute coverage of the race!
Catch up on our Race to World First coverage:
- Our guide to Manaforge Omega raid guides will give you a better idea of how these fights work
- Where to watch the top Race to World First guilds
- Race to World First day 2: We’re just getting started
- Race to World First day 3: A little Mythic raiding, as a treat
- Race to World First day 4: A second boss down!
- Race to World First day 5: One moth down and much more progress
- Race to World First day 6: One more boss down, and competition is fierce
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