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Phil Xavier

Phil Xavier — Phil Xavier, also known as Red, began his Blizzard adventure many years ago, with such titles as Rock N' Roll Racing and Blackthorne -- but it was the one-two punch of Warcraft II and Diablo that really took hold of his nerdy heart. He is also deeply interested in other games, especially for the Switch (but without ignoring the PC and PS4), and in discussions about game design (and game-making) in general. There is a place called rcnsk.com where he writes stuff unrelated to Blizzard Watch, but the truth is that there's nothing really in there yet.


The Queue: Lookalikes

“Hello, Peter.”

…I mean, there’s a chance that’s your name — at least a few of you are probably called Peter. But even if it isn’t, that’s okay: my character here is not Doctor Octopus either, he was just modeled after him.

So let’s model this column around answering some questions!


The Queue: Reach for the Sky

Dear Blizzard,

Why not add Skyreach as a choice on the same node as Rushing Reflexes at the bottom of the Monk talent tree?

I don’t mean the critical strike component, by the way — remove that. Make Skyreach an ability that’s all about dashing players to their next target, and nothing else. Rushing Reflexes, which is being added to the game, seems to serve the exact same purpose anyway — but based on the testing we’ve done so far, it gives you nowhere near the same sense of control about picking and approaching your intended target.

Sincerely,

a Monk player who finds Skyreach an extremely fun and useful ability, and sees no reason why it can’t be optional for those who enjoy it — rather than outright removed. (Trying to put the cat back in the bag feels awful for everyone involved: you, the cat, the person who’ll have to treat your infected scratches later, everyone.)


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