In my previous Death Knight article, I outlined the functionality of mobility as a feature of gameplay in World of Warcraft.
It’s that time of the expansion.
“...wherein I’ll catch the conscience of the King.” Shakespearean quotes about angsty princes, murderous relatives and pensive ghosts aside, I’ve recently been reflecting on the fact that when we say goodbye to this expansion, we’ll also be saying goodbye to a large number of plotlines and stories that took place in Draenor.
Fragnance, a Swedish player hailing from the EU guild <Serenity>, decided to pit himself against one of the most unique challenges that the game had to offer: the Endless Proving Grounds for DPS.
As new builds unfold on the Legion alpha, adjustments, revisions, additions, and cuts continue to be made to various class toolkits.
In my previous column I went over the basics of how AOE for all three Death Knight specs was shaping up in the Legion alpha thus far.
This article has been in the making for some time.
After an initial deluge of information about system changes in Legion at BlizzCon, Blizzard is busy preparing the player base for followups in the form of class specific blogs.
Continuing in the tradition of reflecting on the past while we wait for the inevitable tide of Legion news to break, today’s Death Knight column will be a retrospective look at some of the ways in which ability pruning worked out for the class in Warlords of Draenor.
As the general lull in information about Legion continues, players are largely left to their own devices in attempting to piece together an analysis of what the expansion might bring.