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Matthew Rossi

Matthew Rossi @MatthewWRossi — Matthew Rossi is a synapsid, perhaps descended from Cynognathus. He was born in Providence, Rhode Island, and grew up there before leaving to see the world and be mistaken for a sasquatch and/or minor singing celebrity in various locales. He currently lives and writes in Edmonton alongside his amazing and beautiful wife and their cats. He’s written three collections of speculative fiction, Things That Never Were, Bottled Demon and At Last, Atlantis. He loves playing warriors in World of Warcraft, barbarians in Diablo III, and he’s beginning to notice a pattern here.


The Queue: Dragotha Dragotha Dragotha

In case you were unaware that I am as ancient and hoary as a sinister black sword that drinks souls, let me introduce y’all to White Plume Mountain, the module that contains throwaway references to stuff that ended up becoming iconic Dungeons and Dragons villains and items. I mean, it’s heavily implied by the art in this module that Elric’s famous black sword Stormbringer ended up in this mountain under the name Blackrazor.

When I was a wee sprog of around 10, my fighter got his hands on that thing, and let me tell you, it was as bad an idea to let me have a sentient evil soul devouring greatsword as it would be for, say, the Prince of Lordaeron. But man, I can still remember the chant we all came up with for places we wanted to go after we were done inside the volcano of weird giant crabs and evil Efreets. Dragotha Dragotha Dragotha.

This is the Queue. We never actually did get to fight Dragotha.


The Queue: What lovely teeth

No, you’re working on your own tabletop RPG with crazy time travelers going back in time and catching prehistoric animals and releasing them in, say, Greece in BCE 1200 just because they think it’s funny.

Tabletop RPG design is wild and I’m winging it, guys.

Anyway, it’s the Queue. Let’s goooooooooooooooo.


The Queue: I am that guy who forgets to take screenshots

I play a lot of games and I am always hitting moments I completely find compelling or fun or interesting. And then, once I am done playing them — and usually much later, hours or days later — I realize that I should have screenshotted or recorded it. By then, however, I’ve moved way past it, and going back would either be a process of hours of gameplay from an old save, or with games like Diablo 4, literally starting the whole game over again.

So anyway, I had a whole lot of Baldur’s Gate 3 stuff I was gonna talk about, but then I realized I forgot to take the SS of me talking to an angry bird, so here we are.


The Queue: Lion hugs

Sometimes I just stop and marvel at the way the Diablo 4 team worked our characters into the in-game cinematics. There’s my character up there, confronting Lilith. It’s not just Lilith monologuing, it’s not Tyrael blowing up the Worldstone or Baal breaking a man’s brain, it’s me. The character I’ve been playing all game is the one we get to see step up, and she’s a fully customized, distinct looking figure.

And they even managed to capture how utterly done with Lilith’s whole deal she is.


The Queue: Mornings

Lately pretty much every morning has felt like waking up with a mind flayer tadpole, so I figured I’d embrace it. It’s the Queue. I’m kind of splitting my time between Faerun and Sanctuary lately — yes, I’m that one guy who likes Diablo 4 pretty much just as much as when it launched — and I won’t lie, there’s some cognitive dissonance.

Luckily, I tend to do Dark Urge origins and those are a fair bit more… shall we say sanguine? It makes it easier to leap between them when I go from giant barbarian soaked in blood to giant barbarian soaked in blood, I guess.


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