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Matthew Rossi

Matthew Rossi @MatthewWRossi — Matthew Rossi is a synapsid, perhaps descended from Cynognathus. He was born in Providence, Rhode Island, and grew up there before leaving to see the world and be mistaken for a sasquatch and/or minor singing celebrity in various locales. He currently lives and writes in Edmonton alongside his amazing and beautiful wife and their cats. He’s written three collections of speculative fiction, Things That Never Were, Bottled Demon and At Last, Atlantis. He loves playing warriors in World of Warcraft, barbarians in Diablo III, and he’s beginning to notice a pattern here.


The Queue: Absurdifinity

So no one told me that I’d end up playing so much Metroid Dread when I started on Phantom Liberty.

Fortunately for me, when I get too upset and tense from being constantly chased by a killer robot, I can go into Starfield and be chased by an extremely sparkly person in a faceless helmet. Oh, and also often killer robots, mustn’t forget those.

What I’m saying is I’m spending a lot of time being chased by things in my off hours and it’s a touch exhausting.


The Queue: I will do what I must

One of the many little things I loved about the Obi-Wan Kenobi series was how it basically highlights how the fall of the Jedi was the Jedi’s fault — how their failure to embrace the Force in all its aspects, the Dark and the Light, Hate and Anger and Love and the wild tumult of the heart, how their turning away from the will of the Living Force was their undoing.

 


The Queue: I am extremely sick

Like, I’m rocketing between extremes in terms of my blood sugar, which means I’m having these moments of twitching, shuddering, and in fact barely being able to function at all. After two days of being a sweaty wreck, I’m hoping my body will just let me sleep at this point.

Anyway, it’s the Queue, I feel like stinky hot garbage, let’s do this.


The Queue: This is the part where we shoot each other

Starfield has a lot of influences. The spaceship design borrows heavily from old 60’s and 70’s NASA launches like the various Apollo missions, while also feeling not dissimilar to Space:1999 if y’all remember that one. In terms of gameplay, it’s a bit of a mixed bag, with a clear line of descent from Skyrim and the Bethesda Fallout games — in many ways it’s a successor to Fallout 4 with all the addictive spaceship and outpost building you can do.


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