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Stacey Landry

Stacey Landry — (@_vidyala) likes writing, reading, art, baking, and roughing up warlocks (not necessarily in that order). She's been playing and writing about mages since 2008 and was a contributor to the official strategy guide for Warlords of Draenor. She is also the artist for the ongoing comic From Draenor With Love.


Arcane Sanctum: A first look at patch 6.2 Mages

In this week’s Arcane Sanctum, we interrupt our look at Blackrock Foundry for an important announcement. Patch 6.2 is on the PTR and that means we have our first look at what the future holds for mages! First, let’s get this out of the way and just pull off the band-aid: these patch notes contain the sad news that Amplify Magic is going away. Some of you may find this sadder news than others. When I first read the patch notes, my immediate reaction was dismay. I’ve always enjoyed bringing utility to my raid. I liked having a cooldown I could use for the benefit of all. Unfortunately, it seems that Amplify Magic was just a little too beneficial.

Arcane Sanctum: Four simple ways to improve your mage DPS

Whether you’ve been playing a mage for a week or for years, there are usually things we can all do more efficiently to maximize our damage. There’s a big difference between theorycraft and practical damage. Many factors affect damage dealing execution: lag, reaction time, environmental hazards, RNG, and of course player error. Your damage is also dependent on your gear, spec and talent choice, but that’s not what we’re looking at this week. Instead, we’re considering ways that will allow any spec of mage to see an improvement in their damage immediately.

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