Officers Quarters
Officers’ Quarters: Guilds in the Battle for Azeroth
BlizzCon dropped quite a few bombs on the WoW community: classic WoW realms, game-wide level scaling, and a new expansion.
Officers’ Quarters: Switching mains in Legion
Raiding can be hard work, but it's so much worse when you're not enjoying your class.
Officers’ Quarters: The boom/bust cycle of recruiting
Of all the aspects of guild leadership, the one I'm asked about most frequently is recruiting.
Officers’ Quarters: 10 tips for progression
With the Tomb of Sargeras recently released, many guilds are still progressing through their difficulty of choice. Here are ten tips to help officers, and especially raid leaders, guide their guilds to victory against the Legion!
Officers’ Quarters: Is Mythic raiding worth it?
The Tomb of Sargeras is open and guilds are now firmly into the progression phase of a new raid zone. This week, a raider asks if it's worth making that extra jump to Mythic difficulty.
Officers’ Quarters: Legion and raider shaming
This week, Nyx asks if raid leaders should call out players who aren't spending enough time earning Artifact Power and Legendaries.
Officers’ Quarters: Waiting for Kil’jaeden
The Tomb of Sargeras looms over the Broken Shore.
Ten years of Officers’ Quarters
OK, maybe not quite.
Officers’ Quarters: Voice of dissent
Guild leaders are not meant to be tyrants, dictators, or demagogues.
Officers’ Quarters: Kick and tell
When a guild member leaves under less-than-sunny circumstances, the best thing to do is often just to learn from it and move on.