Scott F. Andrews
Out of all the announcements about World of Warcraft at BlizzCon 2019, two things spoken by Ion Hazzikostas stood out to me over anything else: "unpruning" and "player agency." I'm hopeful that this is a sea change in the design philosophy for WoW.
At today's World of Warcraft Q&A panel, a player asked if we'll ever be able to transmog our weapons into legendary weapons such as Val'anyr, Thori'dal, and the like.
"Player agency" is turning into the biggest buzzword of BlizzCon this year.
World of Warcraft has certainly taken its fair share of ideas from the Diablo franchise: random legendary drops, the whole idea of socketing gems into loot -- even the original Classic WoW talent trees were inspired by the skill trees of Diablo 2 but today the tables have turned.
To me a loading screen in Diablo games is a chance to take a breath -- a break from the tension of surviving in the game's hellscapes to gather myself and get ready for the next challenge.
Today's Deep Dive panel revealed further information about leveling changes coming to WoW in Shadowlands.
Day 1 of BlizzCon has come and gone.
In today's World of Warcraft What's Next panel, Ion Hazzikostas revealed that, along with the level squish to 60, all previous expansion zones will scale to your level.
Sylvanas is bringing us all to the Shadowlands, whether we like it or not.
In Diablo 4, players will be able to crush their enemies with the Barbarian, rip them apart with the Druid, and burn them to ash with the Sorceress.