Tavern Watch
Tavern Watch Plays Weirs 09: The pros and cons of adopting a dragon
As we enter into the home stretch of our homebrew D&D campaign, Into The Weirs, the party sets off for an ancient citadel, but along the way meet a childlike dragon that may or may not be responsible for massive carnage.
Tavern Watch Plays One Shot: Serving gods – and looks – in the Exalted TTRPG
In this single-session TTRPG adventure, DM Matt Rossi takes Liz Harper, Liz Patt, Joe Perez, and Nick Marino into Exalted, a world of high mythic fantasy where they role play champions of the Unconquered Sun, the peerless warrior kings and queens of Creation itself.
Tavern Watch Plays Witchlight 10: This cave of gold coins couldn’t possibly be a trap
Welcome back to another Feywild adventure as our crew of D&D players continue their adventures through the ridiculous, but deadly fae realms playing The Wild Beyond the Witchlight with Joe, Matt, Andrew, and now Anne, with DM Liz.
Tavern Watch Podcast: One D&D play testing brings welcome changes
In this month's episode, we discuss the recent One D&D playtest changes to Bards, Rangers, and Rogues, as well as the addition of rules for handling more social, less combat oriented campaigns.
Tavern Watch Plays Witchlight 09: In which Anne Stickney joins the crew
Welcome back to another Feywild adventure as our crew of D&D players continue their adventures through the Witchlight Carnival playing The Wild Beyond the Witchlight with Joe, Matt, Andrew, and now Anne, with DM Liz.
Tavern Watch Podcast: What to expect from One D&D
In this month's episode, we deep dive into One D&D, the upcoming massive update coming to our favorite RPG.
Tavern Watch Plays Weirs 08: Battling an Elder Brain Dragon for fun and profit
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party gets an unpleasant surprise courtesy of the Deck of Many Things leading to a battle against an Elder Brain Dragon, a horrible aberration that spews tadpoles that can turn you into a mind flayer.
Tavern Watch Plays Weirs 07: Missing vital organs is never a good sign
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party find a local whose innards have been harvested and this leads them down a trail to an unexpected confrontation.
Tavern Watch Plays Weirs 06: Getting into a jam with Ochre Jellies
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party escorts a magical fountain to a new town, but not before there’s news of some no-good ooze.
Tavern Watch Plays Weirs 05: How to train your Kobold in three easy steps
In the the latest play session of our homebrew D&D campaign, Into The Weirs, the party goes from home owners to shopaholics dragging their adopted Kobold buddy with them along the way.