The Warrior’s Charge: Gladiator’s Resolve and the future of combat stances
One of my favorite additions to the Warrior class in Warlords of Draenor has been Gladiator's Resolve, a talent that allows Protection Warriors (soon to be renamed, I hope) to function as DPS by forgoing those tanky aspects that keep one alive in favor of pure offensive abilities.
The Warrior’s Charge: The case for Titan’s Grip and Artifacts
The Warrior’s Charge: And our name is Legion, for we are many
Okay, I was intending to do a completed Hellfire Citadel loot list, but the World of Warcraft: Legion reveal left me with some questions that I thought we could talk about here.
The Warrior’s Charge: Warrior gear in Hellfire Citadel
There's a lot of Warrior gear in Hellfire Citadel.
The Warrior’s Charge: Gear in Hellfire Citadel and Tanaan
As of right now, we're in a pretty solid place for Warrior DPS, with Arms seeing some improvements in Normal Hellfire.
The Warrior’s Charge: Patch 6.2 and soloing Tanaan Jungle
This post can be summed up in one phrase -- the lower your gear level is, the better Protection is for soloing Tanaan Jungle.
The Warrior’s Charge: Class representation and demographics
Is it just me, or is this the least interesting patch for warriors ever?
The Warrior’s Charge: Patch 6.2 and itemization
It's practically a song at this point. Sing it with me — warriors are gear dependent, gear dependent, gear dependent, warriors are gear dependent, and we love crit. Pretty much all warrior specs love crit: Prot likes it, arms likes it, fury wants to make delicious movie love to it all night long.
The Warrior’s Charge: Patch 6.2, Arms and too much nothing
Now, this is still fairly early in the patch cycle, so it's hard to make assumptions based on these notes. Big changes could pop up at any time. But as things stand right now, apparently Blizzard thinks warriors are pretty well off going into patch 6.2. And the thing is, I'd probably have to agree with them. Warriors work, for the most part.