Many classes are seeing changes across all specializations in World of Warcraft Shadowlands.
Legion Warlock talents haven't changed much recently and are mostly the same since Legion alpha, but we'll recap here what might be good questing and leveling talents as we prepare to look towards 110.
Among the Diablo 3-esque features of this expansion, in addition to the bounty-like world questing, are legendaries with specific class ability effects, sometimes spec-specific.
Apparently Destruction Warlocks will not be testable before Legion alpha freezes over via Frost Mages.
Last week we talked about some of the cosmetic and feely things with Demonology on Legion alpha, and a few days ago we had more cosmetic presents in the form of new demons and better-looking old demons.
BlizzCon frustrated me as a Warlock.
As I was working on bringing my fellow warlocks a summary and small loot watchlist for Warlocks in Patch 6.2, Final Boss TV interviewed some Warlocks for its newest episode this past Sunday.
I want to explore what was already revealed in the patch 6.2 Q&A with Lead Game Designer Ion "Watcher" Hazzikostas -- not only that Demonology was too good relatively within the Warlock class, but also how it has design problems.
I love the leveling experience and getting to figure out what buttons to press to defeat semi-challenging content. But I know that when it's your seventy-bazillionth alt, or perhaps even your seventy-bazillionth Warlock alt, it's not about the journey anymore. Let's just fast forward to the end already.