DnD
When is the D&D 2024 Player’s Handbook release date?
It's been almost 50 years in the making but now the first book in the newest trilogy of Dungeons & Dragons rulebooks, formerly titled One D&D (or informally D&D 6e), the 2024 Player's Handbook is releasing September 17, 2024, with pre-orders already underway.
Tavern Watch Plays Weirs 12: Wrapping it all up with a dragon-shaped bow
In the final episode of Into The Weirs: mysteries are revealed, dragons are fought, pirates are recruited, and lava is hot.
What hooked you on fantasy as a genre in games, books, or other entertainment?
If you play World of Warcraft, you’re delving into a world of fantasy and magic.
Tavern Watch Plays Weirs 11: And one magical orb to rule them all
In the penultimate episode of Into The Weirs, the party does the body swapping dance courtesy of a magical orb.
Tavern Watch Plays Weirs 10: The undead baby dragon amalgamation of your nightmares
As we begin to wrap up our homebrew D&D campaign, Into The Weirs, the party faces down a monstrosity composed of undead dragon babies, enters the dragon citadel that may hold the answers to all their questions, and encounters a foe whose slogan is “we bring death.” Matthew Rossi DMs this session alongside our cast of players: Anne Stickney as Kiska, a slightly unsettling drow druid who has left the Underdark in search of the source of recent natural problems.
Tavern Watch Plays Weirs 09: The pros and cons of adopting a dragon
As we enter into the home stretch of our homebrew D&D campaign, Into The Weirs, the party sets off for an ancient citadel, but along the way meet a childlike dragon that may or may not be responsible for massive carnage.
Tavern Watch Plays Weirs 08: Battling an Elder Brain Dragon for fun and profit
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party gets an unpleasant surprise courtesy of the Deck of Many Things leading to a battle against an Elder Brain Dragon, a horrible aberration that spews tadpoles that can turn you into a mind flayer.
Tavern Watch Plays Weirs 07: Missing vital organs is never a good sign
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party find a local whose innards have been harvested and this leads them down a trail to an unexpected confrontation.
Tavern Watch Plays Weirs 06: Getting into a jam with Ochre Jellies
In the latest play session of our homebrew D&D campaign, Into The Weirs, the party escorts a magical fountain to a new town, but not before there’s news of some no-good ooze.
Tavern Watch Plays Weirs 05: How to train your Kobold in three easy steps
In the the latest play session of our homebrew D&D campaign, Into The Weirs, the party goes from home owners to shopaholics dragging their adopted Kobold buddy with them along the way.