Drama
Officers’ Quarters: Social raiding guilds
Large social guilds often have a fraught history with raiding.
Officers’ Quarters: Rewriting the guild rules
Many times over the past nine years of Officers' Quarters I've recommended a set of written policies for your guild.
Officers’ Quarters: Loot systems for guild-plus-PUGs raids
Nothing causes more headaches for officers than loot.
Officers’ Quarters: How to help your guild’s struggling raid DPS
What should you do when a damage dealer is incredibly low on the DPS meters?
Officers’ Quarters: Dealing with a shady raider
In the lull between expansions, raiding guilds want to keep as many active players as they can.
Officers’ Quarters: Benched by your guild
Archimonde is the final hurdle for raiding guilds in Warlords of Draenor, and he is an appropriately daunting challenge.
Officers’ Quarters: Every guild wipes
Wiping isn't very fun, but it's a necessary part of the progression process.
Officers’ Quarters: Dealing with a hostile guild takeover
In this week's Officers' Quarters, a demoted former officer takes over a guild.
Officers’ Quarters: 2-player flings and 5-player content
Raiding guilds and social guilds are a dime a dozen, but finding a guild that specializes in challenging dungeon content is another story.
Officers’ Quarters: Recruiting the player, not the class
Why do guilds ask for specific classes or specs when they recruit?