Game Mechanics
How do you view gameplay as a story element?
One of my favorite phrases is "ludonarrative dissonance" and I often find myself musing on it.
What usability changes would you like to see in Blizzard games?
One of the features in the World of Warcraft 10.2 patch is the Pathfinder achievement, which allows us to use old-world flying in the Dragon Isles, including the new Emerald Dream zone.
What types of game mechanics do you genuinely enjoy?
Lately I’ve been playing a lot of It Takes Two and it has made me reflect on the types of game mechanics that I really enjoy.
How to make magic more magical in your TTRPG campaign
Rules are almost a necessity for games, but especially for role playing games, where you're essentially playing make believe but you want to avoid the I shot you!
Totem Talk: Legion Enhancement Shaman talents and changes
It's here!
Totem Talk: Losing Multistrike as Enhancement
I have an interesting relationship with Multistrike.
The importance of story
I know a lot of players who argue that the story in MMOs like World of Warcraft is less important than the play experience.
Totem Talk: Do Enhancement Shaman need fixing?
Is Enhancement just not broken enough to be fixed? Does it need to be fixed? And what would a fix even look like?
Overwatch heroes might show up in Heroes of the Storm… later
Looking for Overwatch heroes like Tracer and Winston to join your Heroes of the Storm brawls? It might happen, but not yet.
See master bowman Hanzo strut his stuff in Overwatch
It's like an ironclad rule of cinema that you should be afraid of the person bringing an anachronistic weapon to a fight. Overwatch makes a point out of that with Hanzo, the master bowman, who is bringing a bow to a gunfight. Your first instinct might be that Hanzo is going to be shot all of the times by enemies with high-powered rifles, but the law of drama states that instead Hanzo will be able to absolutely destroy his technologically superior foes with this admittedly very cool bow.