A series of changes came to Greater Rifts in Diablo 3 patch 2.7.3 just ahead of the start of Season 26 that should make getting to the Rift Guardian a little faster, without the tedium of chasing monsters down the endless corridors of maps like the Hidden Aqueducts.
In Diablo 3 Season 25, you'll be using the power of the seven Evils against them by collecting Soul Shards that contain a fraction of the Demon Lords' own power.
If you're playing Diablo 3's Season 25, you're probably already hard at work collecting Soul Shards, the Season-only gems that can be socketed in helms and weapons which grant powerful bonuses based on one of the seven Evils.
Torghast brings a fun roguelike element to World of Warcraft, and it's reminiscent of design elements like Diablo 3's Nephalem and Greater Rifts.
Okay, so you just hit level 70 in Diablo 3.
In all my years of covering various Blizzard games, I've seen "creative uses of game mechanics" come up time and again from franchise to franchise, and it always ends the same way.
Why do I love Diablo 3 and keep coming back to it?
Several players feel like the recent nerf to classes like Barbarians and Witch Doctors is aimed at keeping Necromancers ahead of the pack on Greater Rift clears. Now Blizzard has addressed the reasoning behind these changes and what they actually add up to.
I have gotten fully sucked back into Diablo 3 with Season 11, despite not playing a Necromancer at all, because the gameplay is pretty addictive.
Diablo 3's upcoming patch 2.6.0 may not be out yet, but Blizzard has released a preview of a brand-new feature coming with it -- Challenge Rifts.