Recruiting
Officers’ Quarters: Encouraging promptness and solving problems
This week on OQ, an officer faces a crisis after key members leave the guild, and another wants to know how to get raid members to show up on time.
Officers’ Quarters: Raiding rifts
In this week's OQ, a raid team faces a rift between two factions, a guild member is unhappy about the lack of social interaction, and a social guild has to decide what to do with new members who aren't performing well.
Officers’ Quarters: Merging for mythic
This week's OQ covers guild mergers, better tools for raid leaders, and helping a guild leader who has given up on recruiting.
Officers’ Quarters: Think beyond raiding
You ask -- OQ answers. This week we have questions about saving a struggling community and recruiting for a slow-progressing guild.
Officers’ Quarters: Culture wars
Every guild has its own distinct culture. Can you change that culture? And how can you protect it from new recruits? We discuss these questions and more in today's OQ!
Officers’ Quarters: Horridon level is hard
Horridon still gives me nightmares. But before we get to that, we have questions about recruiting and about a trio of raiders who refuse to raid unless they can all participate -- and with their preferred specs. We also have an in-depth question about the proper progression path in Warlords and how it has affected raid morale.