Casters are getting some fantastic spell animation changes on the patch 7.3 PTR.
In our last installment, we breached the gates of Hellfire Citadel (thankfully, they lent our cannons some ammo because we forgot ours), took down a Gundam reject, and made a quick side trip to defeat Kromog's hipster brother. This week, we slide through the Halls of Blood, intent on keeping it in our friends bodies', or spilling it from our enemies. Onward!
We take a look at what's in store for Druids of all specs in patch 6.2.
Looking for something to do? How about raiding for gold? By soloing old Cataclysm raids, it’s fully possible for a reasonably-geared druid on US realms to fully fund their WoW Token purchases monthly. If that interests you, or you just want to find out how to repeatedly kill all those old bosses that gave your raid so much trouble back in the day, read on.
It’s that time again! Patch 6.2 is here, heralding the release of a new raid dungeon in our near future. We’ve got lots to talk about, so let’s dive right in and discuss patch 6.2 Druid changes for each specialization from the PTR patch notes, and the datamined new set bonuses as revealed by Wowhead.
Welcome back to another Blackrock Foundry edition of Shifting Perspectives! Today, we’re going to the third and final wing of the raid instance, The Iron Assembly. (If you need to catch up, Part 1 covered the Slagworks, and Part 2 covered the Black Forge.)
Welcome to Shifting Perspectives, Blizzard Watch’s regular column for druids of all vocations. This week, Chase Hasbrouck (@alarondruid) is on like a magnaron. Welcome back to another Blackrock Foundry edition of Shifting Perspectives! Today, we’re going to continue our series on the bosses of Blackrock Foundry, moving on to the second wing, The Black Forge. (If you missed the beginning of our series, click here to read my druid guide to the first wing, The Slagworks.) The fights in this wing are a good bit more challenging; you'll find managing your position to be key to avoiding the many traps that await you here.
Today, we’re going to start a series on the bosses of Blackrock Foundry, beginning with the first wing, The Slagworks.
Welcome back, druid friends! With 6.1 releasing this week, it’s time to take a look at the changes and see what you need to focus on. There were no groundbreaking changes, so the theme for druids this patch has been one of versatility. Several of the tweaks made previously poor talents viable choices, enabling more diversity in talent selection. First, I'll look at the two global talent changes, then look at each spec in turn.
Welcome, shapeshifting friends! It’s great to be back. Once again, I am amazed at the community that this site shares, and am immensely grateful to be able to contribute to it. I’m going to steal the Queue’s format for this week and devote this column solely to your questions; going forward, let me know what you want to see! Q&A? Guides? Detailed analysis? Diatribes against the gear-stealing, death-feigning, class-who-will-not-be-named? Leave a comment, let me know!