Threat
Nostalgia, WoW Classic, and the perils of moving backwards
This post was originally published for our supporters, but is now available for everyone.
Taunt, threat, and the inevitability of a tanking disaster
I have been pretty up front since the Battle for Azeroth alpha/beta tests that I didn't like the way tank design was going.
Battle for Azeroth threat changes will make tanking a lot tougher
In Battle for Azeroth, tanking is going to be harder.
Lightsworn: Has active mitigation for tanks been a success?
A little more than four years ago–where does the time go?–Ghostcrawler posted a Dev Watercooler that would change tanking forever. In “Threat Level Midnight”, Ghostcrawler outlined what would come to be known as active mitigation, promising to “shift more tank mitigation to require active management.” We’ve been tanking under this new regime for the length of an entire olympiad now. It’s been tweaked and improved a few times from class to class as the expansions passed, and now the question is: was this new system an upgrade? Is tanking more fun now with active mitigation than it was before, and are there improvements that still could be made?